[1.0.5 beta] Music / main menu / save loading glitch
Posted: Sun Oct 06, 2013 5:37 pm
I encountered an odd glitch with the 1.0.5 beta which is a bit hard to describe, but this was how it unfolded:
1. Upon visiting Derth at the start of the 'Storming the City' quest the music for the area failed to play.
2. Music for the wilderness played normally.
3. Upon entering the next zone (the Maze), the music failed to play.
4. I then attempted to fix this by going back to the main menu to reload my file (after saving manually first). A lua error promptly came up (which I reported along the same lines as this post).
5. The game remained playable - I could still move around and post on the in-game chat. The menu upon pressing ESC came up normally, but selecting the 'Main Menu' or 'Exit Game' options had no effect (the confirmation dialog did not appear either).
6. Attempting to close the window also had no effect (whether through clicking the 'X' in windowed mode or through right-clicking the icon in the taskbar)
7. Eventually I force-quit the program through Windows Task Manager. Upon attempting to reload the save the game freezes at the 58% loaded mark and does not progress any further.
8. I have not since been able to load the file (though creating a new file seems to be fine) - the point at which the game freezes also seems to change (I've seen 69% and 72% as well). RAM usage at the point of the game freeze does not seem particularly high (~69mb) but the process is maxing out one CPU core.
Unfortunately the log for the first part of this glitch was wiped due to restarting the program but the relevant lines in the log file for attempting to load the save look like this:
This glitch happened on Windows 7 64-bit, while playing in windowed mode.
1. Upon visiting Derth at the start of the 'Storming the City' quest the music for the area failed to play.
2. Music for the wilderness played normally.
3. Upon entering the next zone (the Maze), the music failed to play.
4. I then attempted to fix this by going back to the main menu to reload my file (after saving manually first). A lua error promptly came up (which I reported along the same lines as this post).
5. The game remained playable - I could still move around and post on the in-game chat. The menu upon pressing ESC came up normally, but selecting the 'Main Menu' or 'Exit Game' options had no effect (the confirmation dialog did not appear either).
6. Attempting to close the window also had no effect (whether through clicking the 'X' in windowed mode or through right-clicking the icon in the taskbar)
7. Eventually I force-quit the program through Windows Task Manager. Upon attempting to reload the save the game freezes at the 58% loaded mark and does not progress any further.
8. I have not since been able to load the file (though creating a new file seems to be fine) - the point at which the game freezes also seems to change (I've seen 69% and 72% as well). RAM usage at the point of the game freeze does not seem particularly high (~69mb) but the process is maxing out one CPU core.
Unfortunately the log for the first part of this glitch was wiped due to restarting the program but the relevant lines in the log file for attempting to load the save look like this:
Code: Select all
Loading savefile /save//
Loading savefile /save/bjis/
Lua Error: /engine/Savefile.lua:377: attempt to index local 'f' (a nil value)
At [C]:-1 __index
At /engine/Savefile.lua:377 loadReal
At /engine/Savefile.lua:450 loadGame
At /engine/Module.lua:751 instanciate
At /engine/utils.lua:1883 showMainMenu
At /engine/init.lua:142
At [C]:-1 dofile
At /loader/init.lua:196