Page 1 of 1
[git] Monster health/health bar becomes silly from disease
Posted: Fri Sep 27, 2013 12:39 pm
by Sebsebeleb
I cast a virulent disease on an ant and he got a huge health bar. I think it also had -1% health or something displayed.
bbg.terminator.net/media/hp_bar_bug.zip
Re: [git] Monster health/health bar becomes silly from disea
Posted: Fri Sep 27, 2013 3:19 pm
by Doctornull
Healthbar is (remaining / max) as a percent, and your diseases affect max. So what gets displayed is technically correct, but rather misleading.
I guess the solution is to not display (remaining / current max), but rather display (remaining / current max sans debuffs). Since debuffs are temporary, this ought to be possible. Temporary buffs ought to count, though.