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[1.0.4] Adventurers can take antimagic and still use magic
Posted: Mon Sep 23, 2013 6:27 am
by exarion
As the title states, an adventurer can take the antimagic tree while still being able to use spells and equip magical items. While the adventurer class is supposed to be horribly broken, this seems to be unintentional.
Re: [1.0.4] Adventurers can take antimagic and still use mag
Posted: Mon Sep 23, 2013 6:35 am
by HousePet
Sounds fine to me.
The Antimagic category doesn't say it stops you using arcane stuff.
Joining Zigur does.
Re: [1.0.4] Adventurers can take antimagic and still use mag
Posted: Mon Sep 23, 2013 6:47 am
by Crim, The Red Thunder
By this logic, should oozemancers stop being born as Zigurists?
Edit: Actually, I agree with Housepet, and see no reason why not. But to play devil's advocate, I ask the question anyway.
Re: [1.0.4] Adventurers can take antimagic and still use mag
Posted: Tue Sep 24, 2013 11:51 pm
by Doctornull
Crim, The Red Thunder wrote:By this logic, should oozemancers stop being born as Zigurists?
Sure.
Being a Zigot* is clearly a limit on the Oozemancer's power, and they should be buffed up whenever possible.
*) Zigot, n.: Zigur-trained bigot.
Re: [1.0.4] Adventurers can take antimagic and still use mag
Posted: Wed Sep 25, 2013 1:27 am
by Crim, The Red Thunder
Agreed. So in the next version, Oozemancer will not be Zigurist by birth.
Let it be done Darkgod!
