Lich in jeopardy! game-breaking bug?
Posted: Sat Sep 14, 2013 5:23 pm
My beloved Necro+ better-dumb-ai Lich is stuck on lvl5 of High Peak.
He got summoned to Fearscape by a rare. He pulled his beloved undead friends along with him using Shadow Tunnel. When he went back, there was an additional copy of himself. Over the next couple of turns, there were a few extra copies.
One has sat his a$$ on the up-stairs.
The duplicate me's have a strange property: the tactical cursor cannot move onto them. If I move the cursor down to a mini-me, the cursor jumps back to the real me. If I try to push into one, I just stop as if against a wall.
If I cast Chill of the Tomb next to one (because I can't directly target it--see tactical cursor problem above), I damage *myself*, and all the versions of me on the screen get a meatshield. I don't burning hex myself, because that wouldn't even affect the real me.
The minions shown aren't mine; they're the old me's, and don't do anything.
I assume there is no easy way to fix this. So I wanted to (a) list the bug and (b) ask, how can I use debug mode to put an additional up-stair somewhere my mini-me isn't sitting?
Grrr.
He got summoned to Fearscape by a rare. He pulled his beloved undead friends along with him using Shadow Tunnel. When he went back, there was an additional copy of himself. Over the next couple of turns, there were a few extra copies.
One has sat his a$$ on the up-stairs.
The duplicate me's have a strange property: the tactical cursor cannot move onto them. If I move the cursor down to a mini-me, the cursor jumps back to the real me. If I try to push into one, I just stop as if against a wall.
If I cast Chill of the Tomb next to one (because I can't directly target it--see tactical cursor problem above), I damage *myself*, and all the versions of me on the screen get a meatshield. I don't burning hex myself, because that wouldn't even affect the real me.
The minions shown aren't mine; they're the old me's, and don't do anything.
I assume there is no easy way to fix this. So I wanted to (a) list the bug and (b) ask, how can I use debug mode to put an additional up-stair somewhere my mini-me isn't sitting?
Grrr.