[1.0.4] Targeting bug when restarting new character?
Posted: Mon Sep 09, 2013 5:11 am
Game log dumps this thousands of times, over and over, when I click 'restart same character' after getting 'utterly destroyed'.
Code: Select all
Lua Error: /engine/interface/GameTargeting.lua:50: attempt to index field 'target' (a nil value)
At [C]:-1 __index
At /engine/interface/GameTargeting.lua:50 targetOnTick
At /mod/class/Game.lua:1052
---------------- Stack Dump ----------------
2: table // 8be5ed8
1: table // 8be5ed8
--------------- Stack Dump Finished ---------------
Lua Error: /engine/interface/GameTargeting.lua:50: attempt to index field 'target' (a nil value)
At [C]:-1 __index
At /engine/interface/GameTargeting.lua:50 targetOnTick
At /mod/class/Game.lua:1052
---------------- Stack Dump ----------------
2: table // 8be5ed8
1: table // 8be5ed8
--------------- Stack Dump Finished ---------------
Lua Error: /engine/interface/GameTargeting.lua:50: attempt to index field 'target' (a nil value)
At [C]:-1 __index
At /engine/interface/GameTargeting.lua:50 targetOnTick
At /mod/class/Game.lua:1052
[USERCHAT] channel talk Mandabar tome Weightless gems are the bomb, yes I agree
---------------- Stack Dump ----------------
2: table // 8be5ed8
1: table // 8be5ed8
--------------- Stack Dump Finished ---------------
Lua Error: /engine/interface/GameTargeting.lua:50: attempt to index field 'target' (a nil value)
At [C]:-1 __index
At /engine/interface/GameTargeting.lua:50 targetOnTick
At /mod/class/Game.lua:1052
---------------- Stack Dump ----------------
2: table // 8be5ed8
1: table // 8be5ed8
--------------- Stack Dump Finished ---------------
Lua Error: /engine/interface/GameTargeting.lua:50: attempt to index field 'target' (a nil value)
At [C]:-1 __index
At /engine/interface/GameTargeting.lua:50 targetOnTick
At /mod/class/Game.lua:1052
---------------- Stack Dump ----------------
2: table // 8be5ed8
1: table // 8be5ed8
--------------- Stack Dump Finished ---------------
Lua Error: /engine/interface/GameTargeting.lua:50: attempt to index field 'target' (a nil value)
At [C]:-1 __index
At /engine/interface/GameTargeting.lua:50 targetOnTick
At /mod/class/Game.lua:1052
---------------- Stack Dump ----------------
2: table // 8be5ed8
1: table // 8be5ed8
--------------- Stack Dump Finished ---------------