Page 1 of 1

[1.0.4] Corruptor npc given antimagic equipment

Posted: Sun Sep 08, 2013 11:26 am
by jenx
and so it couldn't cast Drain, etc.

This should be fixed.

Re: [1.0.4] Corruptor npc given antimagic equipment

Posted: Sun Sep 08, 2013 10:34 pm
by ghostbuster
I have already noticed that it is common to find NPC with the "antimagic disruption" effect.
Probably it s not easy to control the equipment of NPC depending on theur class.
I think the simpler would be to make NPC immune to this effect.

Re: [1.0.4] Corruptor npc given antimagic equipment

Posted: Sun Sep 08, 2013 11:24 pm
by jenx
I think the code would allow it with some changes.

Re: [1.0.4] Corruptor npc given antimagic equipment

Posted: Mon Sep 09, 2013 3:53 am
by jenx
I"ve realised from working on tactical ai that this is much bigger problem.

Here are typical combos generated for rares and bosses:

1. Dual-wield talents with no dual-wielding
2. Two-handed talents with no two-handed weapon
3. Archery talents with no shooter
4. Mindstar talents with no mindstars

It makes many of the rares and random bosses MUCH easier. But you can't tell this without debugging.

I think for sake of clarity and consistency, equipment should match talents.