Blighted summoning skills are...odd choices.
Posted: Sat Sep 07, 2013 6:18 am
I looked at the code, and sure enough, all Blighted Summoning creatures with minion.subtype = "skeleton" get the skill bone grab.
This is usually great for skeleton warrior types to start whacking earlier, although it sometimes pulls enemies too close for the summoner's comfort; but tradeoff = fine.
But skeleton archer types get it also. That is disastrous, and I think a bug. Instead of pinning and sniping enemies, they pull them in, which is the opposite of what they should be doing. I think even skeleton mages get it, since they are subtype skeleton.
Instead of using minion.subtype, Blighted Summoning should use this:
Also, I realize this is part and parcel for the deliberately dumb minion AI (which I still think is a dramatic mistake, personally), but getting vampires that have DarkFire now has exacerbated the old skeleton mage friendly fire problem. I regularly have a couple of vampires; and when they both DarkFire, all my minions are wiped out in 1-2 turns. I think dumb mages make necro less fun; dumb vampires are now a menace, and break everything. The legal precedent says that dark god considers dumb mages just a risk. But that is not controlling precedent for dumb vampires. Can we appeal the issue?
This is usually great for skeleton warrior types to start whacking earlier, although it sometimes pulls enemies too close for the summoner's comfort; but tradeoff = fine.
But skeleton archer types get it also. That is disastrous, and I think a bug. Instead of pinning and sniping enemies, they pull them in, which is the opposite of what they should be doing. I think even skeleton mages get it, since they are subtype skeleton.
Instead of using minion.subtype, Blighted Summoning should use this:
Code: Select all
if minion.name == "skeleton warrior" then minion:learnTalent(minion.T_BONE_GRAB, true, 3) end --and same for degen, armored
if minion.name == "skeleton archer" then minion:learnTalent(minion.[SOME THEMATIC SKILL], true, 3) end --same for master archer
if minion.name == "skeleton mage" then minion:learnTalent(minion.[SOME THEMATIC SKILL], true, 3) end