[1.0.4] Consolidated list of changes to TACTICAL ai
Posted: Tue Sep 03, 2013 8:51 pm
As requested, here are all the changes to the tactical ai that I suggest so far. These cover only the types of tactical settings each talent should have, not the weightings. They too might need revision.
I haven't gone through every talent, only those that tactical.lua fails to use, or misuses regularly due to errors or omissions in tactical settings.
Repel, Cleave, and Surge are all missing tactical ai. I suggest ATTACK = 2
Thought-form talents have no tactical ai and need ATTACK = 2 (and possibly DISABLE = 1)
Switch Place needs DEFEND not DISABLE
Arcane Shield needs DEFEND rather than BUFF
Oozewalk needs CURE
Luck of the Little Fold needs DEFEND
Poisons needs DISABLE
Devour Life needs HEAL
Dominate needs DISABLE
Venomous Breath needs DISABLE
Nourishing Moss needs HEAL
Mitosis needs DEFEND
Displacement Shield needs ATTACK
Slime Roots needs BUFF
Kinetic Aura needs DISABLE
Illuminate needs BUFF (= 0.5?), as it helps npcs see player
Brawler talents need to take into account combo points (see below). Those that grant points need BUFF
Dream Hammer needs BUFF, for taking talents off cooldown
Forge Echoes needs ATTACK, in addition to ATTACKAREA
Sudden Growth is missing is_heal = true
Gift of the Highborn needs is_heal = true
Suggestions for combo points and tactical ai:
I haven't gone through every talent, only those that tactical.lua fails to use, or misuses regularly due to errors or omissions in tactical settings.
Repel, Cleave, and Surge are all missing tactical ai. I suggest ATTACK = 2
Thought-form talents have no tactical ai and need ATTACK = 2 (and possibly DISABLE = 1)
Switch Place needs DEFEND not DISABLE
Arcane Shield needs DEFEND rather than BUFF
Oozewalk needs CURE
Luck of the Little Fold needs DEFEND
Poisons needs DISABLE
Devour Life needs HEAL
Dominate needs DISABLE
Venomous Breath needs DISABLE
Nourishing Moss needs HEAL
Mitosis needs DEFEND
Displacement Shield needs ATTACK
Slime Roots needs BUFF
Kinetic Aura needs DISABLE
Illuminate needs BUFF (= 0.5?), as it helps npcs see player
Brawler talents need to take into account combo points (see below). Those that grant points need BUFF
Dream Hammer needs BUFF, for taking talents off cooldown
Forge Echoes needs ATTACK, in addition to ATTACKAREA
Sudden Growth is missing is_heal = true
Gift of the Highborn needs is_heal = true
Suggestions for combo points and tactical ai:
Code: Select all
Talents.T_UPPERCUT, { ATTACK = { weapon = 2 }, DISABLE = { stun = function(self, t) return math.ceil(self:getTalentLevel(t) * (0.25 + (self:getCombo(combo) /5))) end } }
Talents.T_BODY_SHOT, { ATTACK = { weapon = 2 }, DISABLE = { stun = function(self, t) return math.ceil(self:getTalentLevel(t) * (0.25 + (self:getCombo(combo) /5))) end } }