[1.0.4] Nourishing Moss tactical ai should include HEAL...
Posted: Tue Sep 03, 2013 12:39 am
... in addition to already ATTACKAREA and DISABLE.
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Code: Select all
newTalent{
name = "Nourishing Moss",
type = {"wild-gift/moss", 2},
require = gifts_req2,
points = 5,
cooldown = 16,
equilibrium = 5,
no_energy = true,
--- tactical = { ATTACKAREA = {NATURE=1}, DISABLE = {pin = 1} },
+++ tactical = { ATTACKAREA = {NATURE=1}, HEAL = 1 },