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[1.0.4] Coral Spray description inadequate

Posted: Sat Aug 31, 2013 2:18 am
by jenx
I'm playing my first bulwark in a long time.

Lots to like about this class.

Anyway, I thought I"d try out Coral Spray, and to my pleasant surprise, every now and then it sprays 30 cold damage at an npc. But there is no indication of this talent in the description.

Re: [1.0.4] Coral Spray description inadequate

Posted: Sat Aug 31, 2013 3:15 am
by Crim, The Red Thunder
One of many items in the game with a hidden power. Experiment to find them out. I'll particularly point your attention at a set of light armor called 'untouchable' which has what is arguably the best power ever given to any item, ever. This includes even the pearl of life and death, and other endgame items.

Re: [1.0.4] Coral Spray description inadequate

Posted: Sat Aug 31, 2013 4:30 am
by PureQuestion
Next version.

Re: [1.0.4] Coral Spray description inadequate

Posted: Sat Aug 31, 2013 8:28 am
by cttw
Crim, The Red Thunder wrote:I'll particularly point your attention at a set of light armor called 'untouchable' which has what is arguably the best power ever given to any item, ever.
I've had untouchable drop a bunch of times and it never even seems worth it to try it on. So wtf?

I strongly dislike this game mechanic and wish I had never heard of it.

Re: [1.0.4] Coral Spray description inadequate

Posted: Sat Aug 31, 2013 9:12 am
by PureQuestion
All items will properly explain what they do next version.

Re: [1.0.4] Coral Spray description inadequate

Posted: Sat Aug 31, 2013 2:44 pm
by Crim, The Red Thunder
And thus the mystique behind these special artifacts is lost. *sigh*

Re: [1.0.4] Coral Spray description inadequate

Posted: Sun Sep 01, 2013 11:02 am
by jenx
aha - Black Mesh also has a hidden power. 30% chance to constrict an enemy!

Re: [1.0.4] Coral Spray description inadequate

Posted: Sun Sep 01, 2013 4:19 pm
by PureQuestion
Crim, The Red Thunder wrote:And thus the mystique behind these special artifacts is lost. *sigh*
I'm really sorry this change had to be made. I was perfectly happy with the items how they were, but unfortunately far too many people just didn't realize that there was anything going on with them. ToME is a game designed such that all mystique lay not in what you've already found, but in what lay behind the next corner.

Re: [1.0.4] Coral Spray description inadequate

Posted: Sun Sep 01, 2013 10:02 pm
by Crim, The Red Thunder
I suggested in the other forum giving them a box that said 'this item seems to have properties you cannot immediately discern' that would fill in once said properties had activated once, or after you pay a modest fee in either gold or fortress energy. (This would give another use for fortress energy, always good.) What was wrong with that suggestion? That leaves the items with their mystery, but provides folks who don't want to experiment a way out, albeit at a reasonable cost.

Wouldn't this make everyone happier, and cause a minimal disruption from the game we have now?

Re: [1.0.4] Coral Spray description inadequate

Posted: Sun Sep 01, 2013 11:23 pm
by jenx
Crim, The Red Thunder wrote:I suggested in the other forum giving them a box that said 'this item seems to have properties you cannot immediately discern' that would fill in once said properties had activated once, or after you pay a modest fee in either gold or fortress energy. (This would give another use for fortress energy, always good.) What was wrong with that suggestion? That leaves the items with their mystery, but provides folks who don't want to experiment a way out, albeit at a reasonable cost.

Wouldn't this make everyone happier, and cause a minimal disruption from the game we have now?
+1

Just a hint that there are hidden powers would be much more fun I think.

Re: [1.0.4] Coral Spray description inadequate

Posted: Mon Sep 02, 2013 9:35 am
by PureQuestion
Make a thread for it then. Darkgod might be able to contrive such a system. It is far beyond my limits.

Re: [1.0.4] Coral Spray description inadequate

Posted: Mon Sep 02, 2013 3:55 pm
by morganp
There was a thread for it, http://forums.te4.org/viewtopic.php?f=36&t=38301, if you want to read all seven pages of us desperately pleading our cases. Both sides have good points.

Re: [1.0.4] Coral Spray description inadequate

Posted: Tue Sep 03, 2013 3:37 pm
by PureQuestion
You know, has anyone considered that that would be the same Identification Sub-game that ToME has already specifically gone out of its way to remove?

Re: [1.0.4] Coral Spray description inadequate

Posted: Wed Sep 04, 2013 1:37 am
by morganp
Good point. Does anyone present actually miss the Scryer (what was her name again?)? I was against removing her initially, but now I don't miss that aspect one little bit, and prefer the new identification systemby far.

Re: [1.0.4] Coral Spray description inadequate

Posted: Wed Sep 04, 2013 5:08 am
by HousePet
I don't consider the two systems to be similar.
One of them was just a pointlessly slow interface, the other involves a bit of mystery and solving things for yourself.