Charms -- what's included, what cooldowns they have
Posted: Thu Aug 22, 2013 12:27 am
I found a very nice psychoport charm. Clever me, I equipped it, and then swapped out a teleport rune for an incredible heroism rune.
Except for two things.
First, "u"sing various items puts the psychoport on cooldown, even though the description of, say, my ring of activatable speed doesn't say that. In fact, when I use the psychoport, with a 40 cd, my ring of activatable speed gets put on a FORTY cd, even though it should be like 18/18. So the ring reads like 40/18, and slowly counts down. Activating something should say that it trips the charm super-category cd if it does so; everything that gets its cd tripped should be labeled a charm; and nothing should ever go above its maximum cd. I nearly got killed because of this. (In fact, I used Wanderer's Rest, whose cd had apparently had NOT been tripped; I killed something when it struck me and got acid splash; with my heroism I was below 0 hp; I got the "that was close" achievement, which probably shouldn't be triggered when one is running heroism.)
Second, the psychoport doesn't have a minimum range. Testing it, I teleported about four squares. That could be more of a feature than a bug; and if you have multiple mobility methods even four squares is almost always better than 0; but it severely limits the true escape utility of psychoports. (That's fine; no easy choices, as rogue used to say, and freeing up an inscription by equipping a charm is awesome; but combined with the universal super-charm category cooldown, I don't think it's really feasible to use psychoports unless one is forced into it by AM.)
Interesting.
Except for two things.
First, "u"sing various items puts the psychoport on cooldown, even though the description of, say, my ring of activatable speed doesn't say that. In fact, when I use the psychoport, with a 40 cd, my ring of activatable speed gets put on a FORTY cd, even though it should be like 18/18. So the ring reads like 40/18, and slowly counts down. Activating something should say that it trips the charm super-category cd if it does so; everything that gets its cd tripped should be labeled a charm; and nothing should ever go above its maximum cd. I nearly got killed because of this. (In fact, I used Wanderer's Rest, whose cd had apparently had NOT been tripped; I killed something when it struck me and got acid splash; with my heroism I was below 0 hp; I got the "that was close" achievement, which probably shouldn't be triggered when one is running heroism.)
Second, the psychoport doesn't have a minimum range. Testing it, I teleported about four squares. That could be more of a feature than a bug; and if you have multiple mobility methods even four squares is almost always better than 0; but it severely limits the true escape utility of psychoports. (That's fine; no easy choices, as rogue used to say, and freeing up an inscription by equipping a charm is awesome; but combined with the universal super-charm category cooldown, I don't think it's really feasible to use psychoports unless one is forced into it by AM.)
Interesting.