List of Outstanding Game-Breaking Bugs/Exploits
Posted: Sun Jul 28, 2013 5:59 am
Since 1.05 is already fixing lots of the really abusive things (tentacle range, spider/crystal farming, mucus through walls, etc), figured I'd make a list of all the bugs/exploits that are on a similarly imbalanced tier that I know of in case the devs wanted to make a clean sweep of them. These are the ones that occurred to me off the top of my head, will add more if I remember them.
General Exploits
1) Persistent effect stair cheesing. The old change where enemies heal up and whatnot fixed most of it, but there is still quite a bit of stair abuse possible. Mostly it's persistent effects such as Gravity well, Maelstrom, Earthquake, Traps, etc. These don't disappear when you go up stairs and rest, so you can just keep going down and throwing one, go up, repeat. You can just layer an absurd amount of stuff like that, which is pretty abusive.
Also, enemy boneshields won't regenerate, so can pop down strip a couple off, go rest up, repeat.
2) Horrible AI pathing that's ab-usable. Hachem_Muche seems to have isolated and probably solved this issue in an addon he recently posted here: http://te4.org/games/addons/tome/npc-ta ... provements
Class Specific Exploits
1) Paradox mage temporal clone has infinite range/goes through walls, similar to how tentacle was.
2) Gravity trap damages/sucks people in through walls
3) Somewhat lesser of an impact, but still clearly a bug: Thalores can summon trees without using their cooldown in certain situations. Namely if you're in a little cubby hole where there's only 1 empty square in LOS and you summon trees there, it'll summon only 1 tree and not use the cooldown.
General Exploits
1) Persistent effect stair cheesing. The old change where enemies heal up and whatnot fixed most of it, but there is still quite a bit of stair abuse possible. Mostly it's persistent effects such as Gravity well, Maelstrom, Earthquake, Traps, etc. These don't disappear when you go up stairs and rest, so you can just keep going down and throwing one, go up, repeat. You can just layer an absurd amount of stuff like that, which is pretty abusive.
Also, enemy boneshields won't regenerate, so can pop down strip a couple off, go rest up, repeat.
2) Horrible AI pathing that's ab-usable. Hachem_Muche seems to have isolated and probably solved this issue in an addon he recently posted here: http://te4.org/games/addons/tome/npc-ta ... provements
Class Specific Exploits
1) Paradox mage temporal clone has infinite range/goes through walls, similar to how tentacle was.
2) Gravity trap damages/sucks people in through walls
3) Somewhat lesser of an impact, but still clearly a bug: Thalores can summon trees without using their cooldown in certain situations. Namely if you're in a little cubby hole where there's only 1 empty square in LOS and you summon trees there, it'll summon only 1 tree and not use the cooldown.