[git] Different Gravity Trap bug/exploit
Posted: Wed Jul 24, 2013 12:27 am
I appreciate the prompt fixing of the no-dmg bug! This bug/exploit isn't localized to the git version, but seems it might be a handy time to address it. Anyway, the issue is this: Gravity Trap can be placed on 1-thick walls, and it'll effect stuff on the other side. Works through vault walls (doesn't dmg them in vault, but sucks them to the wall, then can kill them from outside once you open it though) as well as normal walls.
The easiest fix would be to disable being able to put traps on walls, probably... which if it's what you want c'est la vie, removing shenanigans is important. However, in my opinion a more targeted change at Gravity Trap such that if it's in a wall it doesn't do anything would be better. This is because other traps can be put into walls without being abusable (As they won't go off without lure, which can't be shoved through walls), and is extremely handy for lots of narrow corridors/corners, and for getting Wallwalkers as they come out.
The easiest fix would be to disable being able to put traps on walls, probably... which if it's what you want c'est la vie, removing shenanigans is important. However, in my opinion a more targeted change at Gravity Trap such that if it's in a wall it doesn't do anything would be better. This is because other traps can be put into walls without being abusable (As they won't go off without lure, which can't be shoved through walls), and is extremely handy for lots of narrow corridors/corners, and for getting Wallwalkers as they come out.