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				?git?about the new version of MAZE
				Posted: Mon Jul 22, 2013 9:14 am
				by jinsediaoying
				1. I think the corrupted maze need a exit at the bottom level
2. it is weird that projectiles(at least arrows) cannot fly over the big hole(that you can jump in)
			 
			
					
				Re: ?git?about the new version of MAZE
				Posted: Wed Jul 24, 2013 4:20 am
				by String
				Yeah, I noticed that too.
			 
			
					
				Re: ?git?about the new version of MAZE
				Posted: Wed Jul 24, 2013 11:41 pm
				by Hachem_Muche
				Easy fix:
Code: Select all
 game/modules/tome/data/zones/maze/grids.lua | 1 +
 1 file changed, 1 insertion(+)
diff --git a/game/modules/tome/data/zones/maze/grids.lua b/game/modules/tome/data/zones/maze/grids.lua
index c13215b..c94e7e7 100644
--- a/game/modules/tome/data/zones/maze/grids.lua
+++ b/game/modules/tome/data/zones/maze/grids.lua
@@ -35,6 +35,7 @@ newEntity{
 	name = "huge crack in the floor", image = "terrain/cracks/ground_9_01.png",
 	display = '.', color=colors.BLACK, back_color=colors.BLACK,
 	nice_editer = cracks_editer,
+	pass_projectile = true,
 	block_move = function(self, x, y, who, act)
 		if not who or not act or not who.player then return true end
 		require("engine.ui.Dialog"):yesnoLongPopup("Crack in the floor", "This area appears to have been hit by a huge tremor, breaking the floor in a huge crack.\nYou think you can jump to the level below.", 400, function(ret) if ret then
 
			 
			
					
				Re: ?git?about the new version of MAZE
				Posted: Sat Jul 27, 2013 12:14 pm
				by 0player
				Now you just cannot aim over it, because targeting requires "line of sight". Even stuff like Alchemist's Heat gets blocked.