[1.0.4] Star Shot Artefact Ammo - bugged after Ambush?
Posted: Wed Jun 19, 2013 8:39 pm
After surviving the Orc ambush, the Star Shot appears to have gone bonkers - on every hit it spews a Lua error and I think it has lost the AoE explosion, burning and shockwave effects. Here's the error - already reported on the ingame console, but decided to post it also:
and another similar one:
I'm using the Hare-Skin Sling if that is relevant in any way.
Cheers!
EDIT: And a third one:
Forgot to mention that I'm using the latest ZOmnibus and the outdated nate's addons Chronometer and Fx4fx.
Code: Select all
Lua Error: /data/general/objects/world-artifacts.lua:2677: attempt to index global 'DamageType' (a nil value)
At [C]:-1 __index
At /data/general/objects/world-artifacts.lua:2677 fct
At /mod/class/interface/Archery.lua:376 damtype
At /engine/interface/ActorProject.lua:374 projectDoAct
At /engine/interface/ActorProject.lua:461 projectDoStop
At /engine/Projectile.lua:222 act
At /engine/GameEnergyBased.lua:126 tickLevel
At /engine/GameEnergyBased.lua:62 tick
At /engine/GameTurnBased.lua:46 tick
At /mod/class/Game.lua:1054
Code: Select all
Lua Error: /data/general/objects/world-artifacts.lua:2677: attempt to index global 'DamageType' (a nil value)
At [C]:-1 __index
At /data/general/objects/world-artifacts.lua:2677 fct
At /mod/class/interface/Archery.lua:376 damtype
At /engine/interface/ActorProject.lua:374 projectDoAct
At /engine/interface/ActorProject.lua:461 projectDoStop
At /engine/Projectile.lua:246 check
At [string "return function(self, x, y, what, ...) local ..."]:1 checkAllEntities
At /engine/Actor.lua:205 move
At /mod/class/Actor.lua:994 runAI
At /engine/ai//simple.lua:206 runAI
At /engine/ai//talented.lua:64 doAI
At /mod/class/NPC.lua:61 act
At /engine/GameEnergyBased.lua:126 tickLevel
At /engine/GameEnergyBased.lua:62 tick
At /engine/GameTurnBased.lua:46 tick
At /mod/class/Game.lua:1054
Cheers!
EDIT: And a third one:
Code: Select all
Lua Error: /data/general/objects/world-artifacts.lua:2677: attempt to index global 'DamageType' (a nil value)
At [C]:-1 __index
At /data/general/objects/world-artifacts.lua:2677 fct
At /mod/class/interface/Archery.lua:376 damtype
At /engine/interface/ActorProject.lua:374 projectDoAct
At /engine/interface/ActorProject.lua:461 projectDoStop
At /engine/Projectile.lua:246 check
At [string "return function(self, x, y, what, ...) local ..."]:1 checkAllEntities
At /engine/Actor.lua:205 move
At /mod/class/Actor.lua:994 move
At /engine/ai//simple.lua:140 runAI
At /engine/ai//simple.lua:196 runAI
At /engine/ai//talented.lua:64 doAI
At /mod/class/NPC.lua:61 act
At /engine/GameEnergyBased.lua:126 tickLevel
At /engine/GameEnergyBased.lua:62 tick
At /engine/GameTurnBased.lua:46 tick
At /mod/class/Game.lua:1054