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Autoexplore doesn't account for stealth

Posted: Fri May 31, 2013 7:29 am
by 0player
When trying to autoexplore near creatures in stealth, like thieves, rogues or mice, it refuses to do so and spoils their relative location, despite them being effectively invisible for character. I'm not sure if it applies to real invisibility, though.

Re: Autoexplore doesn't account for stealth

Posted: Fri May 31, 2013 4:17 pm
by SageAcrin
It isn't actually spoiling their location.

It only catches them if they've failed their stealth check vs your stealth detection.

I've seen auto-explore on Nightmare repeatedly utterly fail to do this, which is how I'm fairly sure. Much better enemy Stealth ratings.

Re: Autoexplore doesn't account for stealth

Posted: Fri May 31, 2013 5:34 pm
by Kaja Rainbow
It sounds like the issue might be more that it doesn't actually show them on the screen even when you've just managed to penetrate their stealth. Invisible enemies at least're visible via a silhouette, but I'm not aware of any such thing for stealthed enemies.

Re: Autoexplore doesn't account for stealth

Posted: Sat Jun 01, 2013 3:16 am
by BoomFrog
Yeah I wish stealthed and invisible enemies were consistently blank+no tooltip or have and Icon and tooltip.

Also you should not be able to target undetected enemies with talents that require a target like rush. Right now you can attempt to rush on each blank space until it works in order to find an undetected foe.

Re: Autoexplore doesn't account for stealth

Posted: Sat Jun 01, 2013 4:01 am
by breadsmith
On the same topic, if you use a melee ability and there is a stealth/invis enemy next to you, you'll swing at them even if you don't know where they are.

Re: Autoexplore doesn't account for stealth

Posted: Sat Jun 01, 2013 10:51 am
by 0player
breadsmith wrote:On the same topic, if you use a melee ability and there is a stealth/invis enemy next to you, you'll swing at them even if you don't know where they are.
That actually makes sense. You know, if you swing your sword and invisible guy happens to be on its path, ...
On the other hand, it'd probably play nicer with being able to swing at really empty spaces (like you can fire bolts onto empty spaces), but it's less of a bug report and more of a feature request.