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[1.03] Two Rogue Bugs

Posted: Sat May 18, 2013 10:33 pm
by grmblfzzz
1: Buying Flash Bang Trap from the merchant doesn't actually take any gold. You need 3k to be able to "buy" it, but after you click on it and receive the trap, you still have your 3k gold. So civil of him!

2: Much more catastrophic, the game is prone to spamming LUA errors if you ever save/exit with traps active near monsters. Usually it's poison gas ticks giving nil values for a while when you log back on, but I just encountered a much more devastating one. Logged off with a Gravity trap ticking in Dreadfell, and it seems to be now a permanent fixture of the level that spams LUA errors every turn. If I make it to a staircase, rest then come back, the errors actually don't stop and have to end the task. "attempt to index upvalue 'Map' (a nil value)".

Re: [1.03] Two Rogue Bugs

Posted: Sun May 19, 2013 5:36 pm
by darkgod
Cant reproduce the poison one, fixed the rest

Re: [1.03] Two Rogue Bugs

Posted: Mon May 20, 2013 3:49 am
by BoomFrog
Are you using the most recent version with a save started in that version?

Re: [1.03] Two Rogue Bugs

Posted: Sun May 26, 2013 6:04 am
by grmblfzzz
They seem to all be fixed. The reference to it happening with poison gas was knowledge that it used to occur with it, and I was never aware of it being fixed (and the similarity to the one that was certainly occurring with gravity trap). All seems well now though.