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[SVN] New Bone Shield absorbs more than it should (?)

Posted: Fri May 17, 2013 3:05 am
by Parcae2
I had two Bone Shield charges. I was hit by a rogue and my Bone Shield absorbed 4 different units of damage (presumably the rogue's two daggers, plus those two daggers' bonus damage). Moreover, thereafter the game informed me that my bone shield absorbed the DoT from the rogue's poison, but I still took damage every turn.

The second part is clearly a bug. As for the first, I don't know if this was a deliberate design decision to count a weapon strike as absorbing one charge regardless of how many damage types the weapon has, but I do know that this was not how Bone Shield used to work.

Re: [SVN] New Bone Shield absorbs more than it should (?)

Posted: Fri May 17, 2013 8:16 pm
by aristalis
Bone shield was really underpowered for everyone against split damages.

Re: [SVN] New Bone Shield absorbs more than it should (?)

Posted: Fri May 17, 2013 8:55 pm
by Parcae2
Yeah, but Corrupters and Reavers weren't. On the other hand, Corrupters did just receive a significant nerf in the form of opponents' new ability to shrug off crits. I'd really like to get feedback from a dev on this matter.

Re: [SVN] New Bone Shield absorbs more than it should (?)

Posted: Sat May 18, 2013 12:05 am
by Parcae2
I see that this problem has been fixed. Could we also get an update to allow resting until bone shield recharges?