[1.0.3] Morrigor, possibly unsurprisingly, has a bug.
Posted: Thu May 16, 2013 6:28 pm
It's hard to make a sword do something that wacky without something buggy happening. While I sent in the bug report, what happened was obvious; It tried to grab a Rune off an enemy, since it's an is_spell, and failed due to Runes not functioning like normal talents.
Then it proceeded to error out whenever I entered any enemy description, forcing a quit in case the game was stuck like that(Playing on Nightmare, this is as good as death). But hopefully just preventing it from grabbing runes is good enough to make that not matter.
Edit: Oh, and it could probably use some accuracy, so mages can actually hit things with it.
Then it proceeded to error out whenever I entered any enemy description, forcing a quit in case the game was stuck like that(Playing on Nightmare, this is as good as death). But hopefully just preventing it from grabbing runes is good enough to make that not matter.
Edit: Oh, and it could probably use some accuracy, so mages can actually hit things with it.
