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[1.0.3] Died and now permanent green tint on entire screen

Posted: Sun May 12, 2013 11:52 pm
by jenx
including the world map. Can't get rid of it. It's like the "no heal" green.

i noticed this in log:

Code: Select all

room allocated at	10	1	with center	15	3
Begin tunnel	10	table: 0x16350fb0
Loading tile	npc/undead_skeleton_the_shade.png
[SHADER] Loading from /data/gfx/shaders/unique_glow.lua
New GL Shader program 21
New GL Shader 22 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/unique_glow.frag
OPENGL ERROR: Program Validation FailureValidation failed! - Different sampler types for same sample texture unit in fragment shader.

Spawning 	green mold	 near 	room	simple5x10	 at 	35	12
Spawning 	shining mold	 near 	room	simple5x10	 at 	35	6
Spawning 	giant brown mouse	 near 	room	simple5x10	 at 	35	9
[TOME ENTITY FILTER] selected basic	69.324161996791	105.5
[TOME ENTITY FILTER] selected basic	91.753757523898	105.5
[TOME ENTITY FILTER] selected Double Ego	19.788731188115	20.5
[TOME ENTITY FILTER] selected Ego	44.761137502212	65.5

Re: [1.0.3] Died and now permanent green tint on entire scre

Posted: Sat May 18, 2013 5:51 am
by jenx
Happened with another character, this time, just during the game, and I keep on playing, with a green screen.

I'm on nightmare roguelike.

Seems to make no difference, but it is pretty annoying.

Screenshot: http://postimg.org/image/7mnzyc0sp/

Image

Re: [1.0.3] Died and now permanent green tint on entire scre

Posted: Sat May 18, 2013 9:56 am
by XLambda
Hm, have you tried de- and re-enabling shaders?

Re: [1.0.3] Died and now permanent green tint on entire scre

Posted: Sat May 18, 2013 11:07 am
by jenx
no, but exiting and reloading game works to remove it.