stop_block and aoe projectiles
Posted: Mon Apr 29, 2013 9:56 pm
This doesn't matter at all for the core game but it's a trivial fix:
line 246 of projectile should be changed from to
This is so that projectiles with an aoe don't break when they have stop_block
line 246 of projectile should be changed from
Code: Select all
self.src:projectDoStop(self.project.def.typ, self.project.def.tg, self.project.def.damtype, self.project.def.dam, self.project.def.particles, self.x, self.y, self.tmp_proj)
Code: Select all
self.src:projectDoStop(self.project.def.typ, self.project.def.tg, self.project.def.damtype, self.project.def.dam, self.project.def.particles, self.x, self.y, self.tmp_proj, self.old_x, self.old_y)