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Can't interact with buildings in cities
Posted: Sun Apr 21, 2013 6:29 pm
by loimprevisto
I've seen this but several times, and twice in one game now. In some cities, I am unable to enter any of the shops/buildings. It was a minor annoyance in the first town, preventing me from getting an alchemist's quest and from seeing a few stores... but now it is happening in Sunwall. Has anyone come across this bug before?
Re: Can't interact with buildings in cities
Posted: Sun Apr 21, 2013 11:17 pm
by XLambda
loimprevisto wrote:I've seen this but several times, and twice in one game now. In some cities, I am unable to enter any of the shops/buildings. It was a minor annoyance in the first town, preventing me from getting an alchemist's quest and from seeing a few stores... but now it is happening in Sunwall. Has anyone come across this bug before?
This is most probably due to a bugged zone. I don't know exactly when or why it happens, but there are ways to fix it. Just leave the town, save the game, look for the town's savefile in the save folder of your character (they are named, so that shouldn't be too difficult) and delete it. The game will generate a new instance of the town, hopefully not bugged. This has worked for most people as far as I know.
Re: Can't interact with buildings in cities
Posted: Mon Apr 22, 2013 2:22 am
by jenx
I have this problem, but I can't even leave the town. The game hangs loading world map. There is no save file for the town I'm in.
Re: Can't interact with buildings in cities
Posted: Mon Apr 22, 2013 10:38 am
by loimprevisto
Perhaps I'm doing something wrong...
I'm running 1.01 for 64bit linux (ubuntu), downloaded from the site's download page. I don't see any save folder with my character's name in it after searching through the install directory. A search of my file system didn't turn it up either. Where exactly should I be looking?
Re: Can't interact with buildings in cities
Posted: Wed Apr 24, 2013 5:08 am
by loimprevisto
Can anyone offer some insight on this? I haven't been able to find any savefiles or zone files anywhere... here is what my ToME installation directory looks like:
Code: Select all
loimprevisto@encantador:~/Desktop/ToME$ ls -R
.:
t-engine4-linux64-1.0.1
./t-engine4-linux64-1.0.1:
bootstrap CONTRIBUTING COPYING COPYING-TILES CREDITS game lib t-engine
./t-engine4-linux64-1.0.1/bootstrap:
boot.lua
./t-engine4-linux64-1.0.1/game:
addons engines loader modules profile-thread thirdparty
./t-engine4-linux64-1.0.1/game/addons:
bone_builder-0.9.0.team tome-forge-of-the-gods-v1.teaa tome-i500v1.8.teaa tome-shadowrace.teaa
tome-arcanum_0.teaa tome-glutton_7.teaa tome-items-vault.teaa tome-stone-wardens.teaa
./t-engine4-linux64-1.0.1/game/engines:
cores te4-1.0.1.teae
./t-engine4-linux64-1.0.1/game/engines/cores:
./t-engine4-linux64-1.0.1/game/loader:
init.lua pre-init.lua
./t-engine4-linux64-1.0.1/game/modules:
boot-te4-1.0.1.team example example_realtime tome-1.0.1.team
./t-engine4-linux64-1.0.1/game/modules/example:
class data dialogs init.lua load.lua
./t-engine4-linux64-1.0.1/game/modules/example/class:
Actor.lua Game.lua Grid.lua interface NPC.lua Player.lua
./t-engine4-linux64-1.0.1/game/modules/example/class/interface:
Combat.lua
./t-engine4-linux64-1.0.1/game/modules/example/data:
birth damage_types.lua general gfx rooms talents.lua timed_effects.lua zones
./t-engine4-linux64-1.0.1/game/modules/example/data/birth:
descriptors.lua
./t-engine4-linux64-1.0.1/game/modules/example/data/general:
grids npcs
./t-engine4-linux64-1.0.1/game/modules/example/data/general/grids:
basic.lua
./t-engine4-linux64-1.0.1/game/modules/example/data/general/npcs:
kobold.lua
./t-engine4-linux64-1.0.1/game/modules/example/data/gfx:
particles
./t-engine4-linux64-1.0.1/game/modules/example/data/gfx/particles:
acid.lua
./t-engine4-linux64-1.0.1/game/modules/example/data/rooms:
pilar.lua simple.lua
./t-engine4-linux64-1.0.1/game/modules/example/data/zones:
dungeon
./t-engine4-linux64-1.0.1/game/modules/example/data/zones/dungeon:
grids.lua npcs.lua objects.lua traps.lua zone.lua
./t-engine4-linux64-1.0.1/game/modules/example/dialogs:
DeathDialog.lua Quit.lua
./t-engine4-linux64-1.0.1/game/modules/example_realtime:
class data dialogs init.lua load.lua
./t-engine4-linux64-1.0.1/game/modules/example_realtime/class:
Actor.lua Game.lua Grid.lua interface NPC.lua Player.lua
./t-engine4-linux64-1.0.1/game/modules/example_realtime/class/interface:
Combat.lua
./t-engine4-linux64-1.0.1/game/modules/example_realtime/data:
birth damage_types.lua general gfx rooms talents.lua timed_effects.lua zones
./t-engine4-linux64-1.0.1/game/modules/example_realtime/data/birth:
descriptors.lua
./t-engine4-linux64-1.0.1/game/modules/example_realtime/data/general:
grids npcs
./t-engine4-linux64-1.0.1/game/modules/example_realtime/data/general/grids:
basic.lua
./t-engine4-linux64-1.0.1/game/modules/example_realtime/data/general/npcs:
kobold.lua
./t-engine4-linux64-1.0.1/game/modules/example_realtime/data/gfx:
particles
./t-engine4-linux64-1.0.1/game/modules/example_realtime/data/gfx/particles:
acid.lua
./t-engine4-linux64-1.0.1/game/modules/example_realtime/data/rooms:
pilar.lua simple.lua
./t-engine4-linux64-1.0.1/game/modules/example_realtime/data/zones:
dungeon
./t-engine4-linux64-1.0.1/game/modules/example_realtime/data/zones/dungeon:
grids.lua npcs.lua objects.lua traps.lua zone.lua
./t-engine4-linux64-1.0.1/game/modules/example_realtime/dialogs:
DeathDialog.lua Quit.lua
./t-engine4-linux64-1.0.1/game/profile-thread:
Client.lua init.lua UserChat.lua
./t-engine4-linux64-1.0.1/game/thirdparty:
config.lua Json2.lua lanes.lua ltn12.lua md5.lua moonscript remdebug socket.lua
jit lanes-keeper.lua lpeg lxp mime.lua moonscript.lua socket
./t-engine4-linux64-1.0.1/game/thirdparty/jit:
bc.lua dis_arm.lua dis_x86.lua dump.lua opt.lua v.lua
bcsave.lua dis_x64.lua dumphints.lua opt_inline.lua trace.lua
./t-engine4-linux64-1.0.1/game/thirdparty/lpeg:
re.lua
./t-engine4-linux64-1.0.1/game/thirdparty/lxp:
lom.lua
./t-engine4-linux64-1.0.1/game/thirdparty/moonscript:
compile compile.lua data.lua dump.lua errors.lua init.lua parse.lua util.lua version.lua
./t-engine4-linux64-1.0.1/game/thirdparty/moonscript/compile:
format.lua line.lua types.lua value.lua
./t-engine4-linux64-1.0.1/game/thirdparty/remdebug:
engine.lua
./t-engine4-linux64-1.0.1/game/thirdparty/socket:
ftp.lua http.lua smtp.lua tp.lua url.lua
./t-engine4-linux64-1.0.1/lib:
libfreetype.so.6 libopenal.so.1 libSDL2-2.0.so.0 libSDL2_ttf-2.0.so.0 libvorbis.so.0
libogg.so.0 libpng12.so.0 libSDL2_image-1.2.so.0 libvorbisfile.so.3 libz.so.1
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Re: Can't interact with buildings in cities
Posted: Wed Apr 24, 2013 7:53 am
by Earwicker
Save files, settings, etc. are stored in another (hidden) directory, $HOME/.t-engine or something like that (note the initial . in the directory name)
Re: Can't interact with buildings in cities
Posted: Wed Apr 24, 2013 9:44 am
by Nimmy
Earwicker wrote:Save files, settings, etc. are stored in another (hidden) directory, $HOME/.t-engine or something like that (note the initial . in the directory name)
~/.t-engine/4.0/tome/save/NAMEOFYOURCHAR/
Note that due to settings being saved in this hidden directory, you will be able to upgrade to future versions without losing your settings (and what you unlocked) by deleting your t-engine4-linux64-1.0.1 directory and installing a new one. (You will only lose addons you installed)
Re: Can't interact with buildings in cities
Posted: Wed Apr 24, 2013 5:06 pm
by loimprevisto
Deleting the zone file fixed it.
Thank you!
Re: Can't interact with buildings in cities
Posted: Wed May 08, 2013 6:06 am
by snoop
Having similar problems here. 1.0.1, Mac version. Went to Angolwen, bought spiffy ring. Game froze, chat still running etc. but no way to interact. Force Quit. Re-load and shops are inaccessible. Found this thread, removed .teaz file and reloaded, re-enter Angolwen, now the shops are OK but the bosses are gone, which will make eg. Derth quest impossible. Hmm.
Tried to attach the bugged .teaz file but it's larger than allowed. I can find my console log and load it if it would be useful.