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Can't interact with buildings in cities

Posted: Sun Apr 21, 2013 6:29 pm
by loimprevisto
I've seen this but several times, and twice in one game now. In some cities, I am unable to enter any of the shops/buildings. It was a minor annoyance in the first town, preventing me from getting an alchemist's quest and from seeing a few stores... but now it is happening in Sunwall. Has anyone come across this bug before?

Re: Can't interact with buildings in cities

Posted: Sun Apr 21, 2013 11:17 pm
by XLambda
loimprevisto wrote:I've seen this but several times, and twice in one game now. In some cities, I am unable to enter any of the shops/buildings. It was a minor annoyance in the first town, preventing me from getting an alchemist's quest and from seeing a few stores... but now it is happening in Sunwall. Has anyone come across this bug before?
This is most probably due to a bugged zone. I don't know exactly when or why it happens, but there are ways to fix it. Just leave the town, save the game, look for the town's savefile in the save folder of your character (they are named, so that shouldn't be too difficult) and delete it. The game will generate a new instance of the town, hopefully not bugged. This has worked for most people as far as I know.

Re: Can't interact with buildings in cities

Posted: Mon Apr 22, 2013 2:22 am
by jenx
I have this problem, but I can't even leave the town. The game hangs loading world map. There is no save file for the town I'm in.

Re: Can't interact with buildings in cities

Posted: Mon Apr 22, 2013 10:38 am
by loimprevisto
Perhaps I'm doing something wrong...

I'm running 1.01 for 64bit linux (ubuntu), downloaded from the site's download page. I don't see any save folder with my character's name in it after searching through the install directory. A search of my file system didn't turn it up either. Where exactly should I be looking?

Re: Can't interact with buildings in cities

Posted: Wed Apr 24, 2013 5:08 am
by loimprevisto
Can anyone offer some insight on this? I haven't been able to find any savefiles or zone files anywhere... here is what my ToME installation directory looks like:

Code: Select all

loimprevisto@encantador:~/Desktop/ToME$ ls -R
.:
t-engine4-linux64-1.0.1

./t-engine4-linux64-1.0.1:
bootstrap  CONTRIBUTING  COPYING  COPYING-TILES  CREDITS  game  lib  t-engine

./t-engine4-linux64-1.0.1/bootstrap:
boot.lua

./t-engine4-linux64-1.0.1/game:
addons  engines  loader  modules  profile-thread  thirdparty

./t-engine4-linux64-1.0.1/game/addons:
bone_builder-0.9.0.team  tome-forge-of-the-gods-v1.teaa  tome-i500v1.8.teaa     tome-shadowrace.teaa
tome-arcanum_0.teaa      tome-glutton_7.teaa             tome-items-vault.teaa  tome-stone-wardens.teaa

./t-engine4-linux64-1.0.1/game/engines:
cores  te4-1.0.1.teae

./t-engine4-linux64-1.0.1/game/engines/cores:

./t-engine4-linux64-1.0.1/game/loader:
init.lua  pre-init.lua

./t-engine4-linux64-1.0.1/game/modules:
boot-te4-1.0.1.team  example  example_realtime  tome-1.0.1.team

./t-engine4-linux64-1.0.1/game/modules/example:
class  data  dialogs  init.lua  load.lua

./t-engine4-linux64-1.0.1/game/modules/example/class:
Actor.lua  Game.lua  Grid.lua  interface  NPC.lua  Player.lua

./t-engine4-linux64-1.0.1/game/modules/example/class/interface:
Combat.lua

./t-engine4-linux64-1.0.1/game/modules/example/data:
birth  damage_types.lua  general  gfx  rooms  talents.lua  timed_effects.lua  zones

./t-engine4-linux64-1.0.1/game/modules/example/data/birth:
descriptors.lua

./t-engine4-linux64-1.0.1/game/modules/example/data/general:
grids  npcs

./t-engine4-linux64-1.0.1/game/modules/example/data/general/grids:
basic.lua

./t-engine4-linux64-1.0.1/game/modules/example/data/general/npcs:
kobold.lua

./t-engine4-linux64-1.0.1/game/modules/example/data/gfx:
particles

./t-engine4-linux64-1.0.1/game/modules/example/data/gfx/particles:
acid.lua

./t-engine4-linux64-1.0.1/game/modules/example/data/rooms:
pilar.lua  simple.lua

./t-engine4-linux64-1.0.1/game/modules/example/data/zones:
dungeon

./t-engine4-linux64-1.0.1/game/modules/example/data/zones/dungeon:
grids.lua  npcs.lua  objects.lua  traps.lua  zone.lua

./t-engine4-linux64-1.0.1/game/modules/example/dialogs:
DeathDialog.lua  Quit.lua

./t-engine4-linux64-1.0.1/game/modules/example_realtime:
class  data  dialogs  init.lua  load.lua

./t-engine4-linux64-1.0.1/game/modules/example_realtime/class:
Actor.lua  Game.lua  Grid.lua  interface  NPC.lua  Player.lua

./t-engine4-linux64-1.0.1/game/modules/example_realtime/class/interface:
Combat.lua

./t-engine4-linux64-1.0.1/game/modules/example_realtime/data:
birth  damage_types.lua  general  gfx  rooms  talents.lua  timed_effects.lua  zones

./t-engine4-linux64-1.0.1/game/modules/example_realtime/data/birth:
descriptors.lua

./t-engine4-linux64-1.0.1/game/modules/example_realtime/data/general:
grids  npcs

./t-engine4-linux64-1.0.1/game/modules/example_realtime/data/general/grids:
basic.lua

./t-engine4-linux64-1.0.1/game/modules/example_realtime/data/general/npcs:
kobold.lua

./t-engine4-linux64-1.0.1/game/modules/example_realtime/data/gfx:
particles

./t-engine4-linux64-1.0.1/game/modules/example_realtime/data/gfx/particles:
acid.lua

./t-engine4-linux64-1.0.1/game/modules/example_realtime/data/rooms:
pilar.lua  simple.lua

./t-engine4-linux64-1.0.1/game/modules/example_realtime/data/zones:
dungeon

./t-engine4-linux64-1.0.1/game/modules/example_realtime/data/zones/dungeon:
grids.lua  npcs.lua  objects.lua  traps.lua  zone.lua

./t-engine4-linux64-1.0.1/game/modules/example_realtime/dialogs:
DeathDialog.lua  Quit.lua

./t-engine4-linux64-1.0.1/game/profile-thread:
Client.lua  init.lua  UserChat.lua

./t-engine4-linux64-1.0.1/game/thirdparty:
config.lua  Json2.lua         lanes.lua  ltn12.lua  md5.lua   moonscript      remdebug  socket.lua
jit         lanes-keeper.lua  lpeg       lxp        mime.lua  moonscript.lua  socket

./t-engine4-linux64-1.0.1/game/thirdparty/jit:
bc.lua      dis_arm.lua  dis_x86.lua    dump.lua        opt.lua    v.lua
bcsave.lua  dis_x64.lua  dumphints.lua  opt_inline.lua  trace.lua

./t-engine4-linux64-1.0.1/game/thirdparty/lpeg:
re.lua

./t-engine4-linux64-1.0.1/game/thirdparty/lxp:
lom.lua

./t-engine4-linux64-1.0.1/game/thirdparty/moonscript:
compile  compile.lua  data.lua  dump.lua  errors.lua  init.lua  parse.lua  util.lua  version.lua

./t-engine4-linux64-1.0.1/game/thirdparty/moonscript/compile:
format.lua  line.lua  types.lua  value.lua

./t-engine4-linux64-1.0.1/game/thirdparty/remdebug:
engine.lua

./t-engine4-linux64-1.0.1/game/thirdparty/socket:
ftp.lua  http.lua  smtp.lua  tp.lua  url.lua

./t-engine4-linux64-1.0.1/lib:
libfreetype.so.6  libopenal.so.1  libSDL2-2.0.so.0        libSDL2_ttf-2.0.so.0  libvorbis.so.0
libogg.so.0       libpng12.so.0   libSDL2_image-1.2.so.0  libvorbisfile.so.3    libz.so.1
[/color]

Re: Can't interact with buildings in cities

Posted: Wed Apr 24, 2013 7:53 am
by Earwicker
Save files, settings, etc. are stored in another (hidden) directory, $HOME/.t-engine or something like that (note the initial . in the directory name)

Re: Can't interact with buildings in cities

Posted: Wed Apr 24, 2013 9:44 am
by Nimmy
Earwicker wrote:Save files, settings, etc. are stored in another (hidden) directory, $HOME/.t-engine or something like that (note the initial . in the directory name)
~/.t-engine/4.0/tome/save/NAMEOFYOURCHAR/

Note that due to settings being saved in this hidden directory, you will be able to upgrade to future versions without losing your settings (and what you unlocked) by deleting your t-engine4-linux64-1.0.1 directory and installing a new one. (You will only lose addons you installed)

Re: Can't interact with buildings in cities

Posted: Wed Apr 24, 2013 5:06 pm
by loimprevisto
Deleting the zone file fixed it.

Thank you!

Re: Can't interact with buildings in cities

Posted: Wed May 08, 2013 6:06 am
by snoop
Having similar problems here. 1.0.1, Mac version. Went to Angolwen, bought spiffy ring. Game froze, chat still running etc. but no way to interact. Force Quit. Re-load and shops are inaccessible. Found this thread, removed .teaz file and reloaded, re-enter Angolwen, now the shops are OK but the bosses are gone, which will make eg. Derth quest impossible. Hmm.

Tried to attach the bugged .teaz file but it's larger than allowed. I can find my console log and load it if it would be useful.