Page 1 of 1

[git-rev6628]archive can't save

Posted: Sun Apr 21, 2013 3:26 am
by zhouwei_e

Code: Select all

stack traceback:
	[C]: in function 'new'
	/engine/class.lua:295: in function 'save'
	/engine/Savefile.lua:113: in function 'saveObject'
	/engine/Savefile.lua:351: in function 'saveEntity'
	/engine/CharacterVaultSave.lua:48: in function </engine/CharacterVaultSave.lua:47>
	/engine/SavefilePipe.lua:109: in function </engine/SavefilePipe.lua:95>
[COROUTINE] error	cannot resume dead coroutine
[COROUTINE] dead	savefilepipe
[SOUND] loading from	/data/sound/ambient/forest/cricket1.ogg	:=:	sound "/data/sound/ambient/forest/cricket1.ogg" : <static>
[COROUTINE] registering	savefilepipe	thread: 0x0f3bf750
Make wait background texture 1233 : 1440x838 (2048, 1024)
[SAVEFILE PIPE] new save running in the pipe:	Ndaul	entity	::	character.teac	::	table: 0x091b7668	=>	table: 0x0a60cb28	(37)
Loading savefile 	/save/Ndaul/
Wait finished, counted 1, 107 ticks
[COROUTINE] registering	savefilepipe	thread: 0x0f3c9fe8
Make wait background texture 1270 : 1440x838 (2048, 1024)
[SAVEFILE PIPE] new save running in the pipe:	Ndaul	entity	::	character.teac	::	table: 0x091b7668	=>	table: 0x0a60cb28	(37)
Loading savefile 	/save/Ndaul/
Wait finished, counted 1, 112 ticks
Saving JSON	true
[LOG]	Saving game...
[ENGINE] Switching to turn based
Make wait background texture 1283 : 1440x838 (2048, 1024)
Wait finished, counted 0, 28 ticks
Played ToME for 43 seconds
[MAIN] rebooting lua state: 	nil	nil	nil	nil	nil
stack traceback:
	/engine/Savefile.lua: in function 'saveObject'
	/engine/Savefile.lua:351: in function 'saveEntity'
	/engine/CharacterVaultSave.lua:48: in function </engine/CharacterVaultSave.lua:47>
	/engine/SavefilePipe.lua:109: in function </engine/SavefilePipe.lua:95>
[COROUTINE] error	cannot resume dead coroutine
[COROUTINE] dead	savefilepipe
[ENGINE] Switching to turn based
NO SELFEXE: bootstrapping from CWD

Re: [git-rev6628]archive can't save

Posted: Sun Apr 21, 2013 2:31 pm
by darkgod
fixed