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"Online profile disabled due to bad game version"

Posted: Tue Apr 09, 2013 2:55 pm
by sechelinge
"Online profile disabled (switching to offline profile) due to a bad game version."

That is a problem.

I use the last version 1.0.1 and play on OSX.

I have already made a clean install : i've deleted TOME4 in the application folder. And i've deleted T-Engine folder in the "Application Support". But i still have the problem. When i create a new game, boum, error message.

I've already look around on forum and IRC chan but nobody has an idea so.. here i am.

This is the log file :

[CPU] Detected 2 CPUs
OpenAL device available: Built-in Output (default Built-in Output)
Available video driver: cocoa
Available video driver: dummy
Booting T-Engine from: /Applications/t-engine.app/./Contents/MacOS/
SelfExe gave us app directory of: /Applications/t-engine.app/./Contents//Resources/
LuaVM: LuaJIT 2.0.1 x64
Creating particles thread 0
[DO RESIZE] Requested: 800x600 (0)
LuaVM: LuaJIT 2.0.1 x64
[DO RESIZE] Got: 800x600 (0)
OpenGL max texture size: 8192
OpenGL max texture size: 8192
Running lua loader code...
Reboot using te4 LATEST boot player false
[ENGINE LOADER] available from teae: te4-1.0.1
[ENGINE LOADER] found engines te4={[1]={[1]=1.000000 , [2]=0.000000 , [3]=1.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-1.0.1.teae" , } , } __byname={["te4-1.0.1"]=true , }
[ENGINE LOADER] looked in:
/Users/admin///Library/Application Support/T-Engine//4.0
/Applications/t-engine.app/./Contents/MacOS/
/Applications/t-engine.app/./Contents//Resources//game/thirdparty
/Applications/t-engine.app/./Contents//Resources//game
[ENGINE LOADER] sorted: te4 1 0 1
[ENGINE LOADER] loading engine: 1 0 1 te4
[ENGINE LOADER] using archived engine: /engines/te4-1.0.1.teae
Available resolutions: 1280x800x32
Available resolutions: 1152x720x32
Available resolutions: 1024x768x32
Available resolutions: 1024x640x32
Available resolutions: 800x600x32
Available resolutions: 800x500x32
Available resolutions: 720x480x32
Available resolutions: 640x480x32
Available resolutions: 1280x800x16
Available resolutions: 1152x720x16
Available resolutions: 1024x768x16
Available resolutions: 1024x640x16
Available resolutions: 800x600x16
Available resolutions: 800x500x16
Available resolutions: 720x480x16
Available resolutions: 640x480x16
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
Remapping DROP_FLOOR table: 0x15937178
Remapping USE_TALENTS table: 0x15941c50
Remapping SHOW_INVENTORY table: 0x15937448
Remapping SWITCH_PARTY table: 0x159371c8
Remapping MOVE_STAY table: 0x15937500
Remapping USE_ITEM table: 0x15937498
Remapping PICKUP_FLOOR table: 0x15920158
Remapping SHOW_CHARACTER_SHEET table: 0x159202e8
Remapping SHOW_MESSAGE_LOG table: 0x15920298
Remapping LOOK_AROUND table: 0x159203d0
Remapping QUICK_SWITCH_WEAPON table: 0x159375f0
Remapping REST table: 0x15920420
Remapping TACTICAL_DISPLAY table: 0x159204c0
Remapping SWITCH_PARTY_1 table: 0x15920510
Remapping SHOW_QUESTS table: 0x15937550
Remapping TAKEOFF_ITEM table: 0x159375a0
Remapping LEVELUP table: 0x159201f8
Remapping WEAR_ITEM table: 0x15920248
Remapping SWITCH_PARTY_2 table: 0x159201a8
Remapping SHOW_EQUIPMENT table: 0x15920470
setResolution: switching resolution to 1280x720 Windowed 1280 720 false (forced)
Setting resolution to 1280x720 (windowed)
[DO RESIZE] Requested: 1280x720 (0)
[DO RESIZE] Got: 1280x720 (0)
OpenGL max texture size: 8192
setResolution: performing onResolutionChange...

onResolutionChange: resolution changed to 1280 720 from nil nil
onResolutionChange: no game yet!
Creating profile thread
[ONLINE PROFILE] fun facts nil
[PROFILE] mounted online on /current-profile
LuaVM: LuaJIT 2.0.1 x64
TE4Online starting...
[PROFILE] unmounted online from /current-profile
[ONLINE PROFILE] auth
[PROFILE] waiting for first auth
[PROFILE] Thread connected to te4.org
[PROFILE] logged in! sechelinge
[PROFILE] Main thread got authed sechelinge
[PROFILE] Pull socket connected to te4.org
[ENGINE] Setting requested FPS to 25 (40 ms)
[ENGINE] Switching to turn based
[ONLINE PROFILE] reconnecting to channels
Creating module boot-te4-1.0.1.team :: (as dir) false :: (as team) 15
Loaded module definition for boot-1.0.0 using engine te4-1.0.1
Creating module example :: (as dir) true :: (as team) nil
Loaded module definition for example-1.0.1 using engine te4-1.0.1
Creating module example_realtime :: (as dir) true :: (as team) nil
Loaded module definition for example_realtime-1.0.1 using engine te4-1.0.1
Creating module tome-1.0.1.team :: (as dir) false :: (as team) 11
Loaded module definition for tome-1.0.1 using engine te4-1.0.1
tome boot
example tome
boot example
example_realtime boot
boot example_realtime
boot tome
example example_realtime
* Module: tome
** 1.0.1
* Module: boot
** 1.0.0
* Module: example
** 1.0.1
* Module: example_realtime
** 1.0.1
After fs.reset
[1] = {
[path] = /Applications/t-engine.app/./Contents//Resources//game/engines/te4-1.0.1.teae
}
[ENGINE] Switching to turn based
Loading savefile /save//
Loading savefile /save/player/
Make wait background texture 2 : 1280x720 (2048, 1024)
Using cached font /data/font/DroidSans.ttf 12
[ONLINE PROFILE] current character game did not tell us
[PROFILE THREAD] batching CSETs
[ENGINE] Switching to realtime, interval 125 ms
[MODULE LOADER] loading module Tales of Maj'Eyal Main Menu [mod.load] :: nil nil
[GAMMA] Setting gamma correction using SDL 1.2
[ENGINE] Switching to turn based
[GAMMA] Setting gamma correction using SDL 1.2
[ONLINE PROFILE] current character Main Menu
Loading savefile /save/player/
Using cached font /data/font/DroidSans.ttf 12
[MAP] Reseting tiles caches
Using cached font /data/font/DroidSansMono.ttf 22
Using cached font /data/font/DroidSansMono.ttf 22
Using cached font /data/font/DroidSansMono.ttf 22
Using cached font /data/font/DroidSansMono.ttf 22
Using cached font /data/font/DroidSansMono.ttf 22
Using cached font /data/font/DroidSansMono.ttf 22
Using cached font /data/font/DroidSansMono.ttf 22
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
New GL Shader program 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
*p 1: Uniform: 0: 8B5E tex
*p 1: Uniform: 1: 1406 motionblur
*p 1: Uniform: 2: 8B50 texSize
*p 1: Uniform: 3: 1406 tick
*p 1: Uniform: 4: 8B5E noisevol
*p 1: Uniform: 5: 1406 blur
*p 1: Uniform: 6: 8B52 colorize
*p 1: Uniform: 7: 1406 hp_warning
[SHADER] Loading from /data/gfx/shaders/full_fbo.lua
New GL Shader program 3
New GL Shader 4 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
*p 3: Uniform: 0: 8B5E sceneBuffer
*p 3: Uniform: 1: 1406 gamma
[GAMMA] Setting gamma correction using fullscreen shader 1.2
Loading savefile /save/player/
Loading entities file from file /data/zones/dungeon/npcs.lua
Loading entities file from file /data/general/npcs/skeleton.lua
Loading entities file from file /data/general/npcs/canine.lua
Loading entities file from file /data/general/npcs/troll.lua
Loading entities file from file /data/zones/dungeon/grids.lua
Loading entities file from file /data/general/grids/basic.lua
Loading entities file from file /data/general/grids/forest.lua
Loading entities file from file /data/general/grids/water.lua
Loading entities file from file /data/general/grids/underground.lua
Loading entities file from file /data/zones/dungeon/objects.lua
Loading entities file from file /data/zones/dungeon/traps.lua
Initiated zone Forest with base_level 1
C Map size 26:15 :: 390
C Map seens texture: 42 (60x60)
loaded room generator random_room function: 0x18e89578
room generator function: 0x18e89578 is making a room
loaded room equal2 9 10
alloc equal2
room allocated at 38 5 with center 42 9
room generator function: 0x18e89578 is making a room
loaded room broken_infinity 9 9
alloc broken_infinity
room allocated at 7 33 with center 11 37
room generator function: 0x18e89578 is making a room
loaded room cells3 10 8
alloc cells3
room allocated at 21 2 with center 25 5
room generator function: 0x18e89578 is making a room
loaded room double_helix 12 6
alloc double_helix
room allocated at 5 11 with center 10 13
room generator function: 0x18e89578 is making a room
loaded room inner_checkerboard 9 9
alloc inner_checkerboard
room allocated at 39 30 with center 43 34
room generator function: 0x18e89578 is making a room
loaded room pilar2 10 7
alloc pilar2
room allocated at 8 23 with center 12 26
room generator function: 0x18e89578 is making a room
loaded room multi_pillar 12 9
alloc multi_pillar
room allocated at 27 31 with center 32 35
room generator function: 0x18e89578 is making a room
alloc equal2
room allocated at 33 20 with center 37 24
room generator function: 0x18e89578 is making a room
loaded room split1 17 7
alloc split1
room allocated at 31 41 with center 39 44
room generator function: 0x18e89578 is making a room
loaded room generator simple function: 0x18d74008
alloc simple9x5
room allocated at 15 34 with center 19 36
Begin tunnel 10 table: 0x18ff0930
Loading tile terrain/granite_wall1.png
Loading tile terrain/marble_floor.png
Loading tile terrain/granite_door1.png
Loading tile npc/degenerated_skeleton_warrior.png
Loading tile npc/canine_w.png
Loading tile npc/troll_f.png
Loading tile npc/troll_c.png
Loading tile npc/skeleton_warrior.png
Loading tile npc/troll_s.png
Loading tile npc/canine_ww.png
Loading tile terrain/granite_wall1_3.png
Loading tile terrain/granite_wall1_5.png
Loading tile terrain/granite_wall1_1.png
Loading tile terrain/granite_wall1_4.png
Loading tile terrain/granite_wall1_2.png
Loading tile terrain/granite_wall2.png
Loading tile terrain/granite_wall3.png
Loading tile terrain/granite_wall_pillar_8.png
Loading tile terrain/marble_floor.png
Loading tile terrain/granite_wall_pillar_2.png
Loading tile terrain/granite_wall_pillar_small.png
Loading tile terrain/granite_wall_pillar_small_top.png
Loading tile terrain/granite_wall2_8.png
Loading tile terrain/granite_wall2_5.png
Loading tile terrain/marble_floor.png
Loading tile terrain/granite_door1_vert.png
Loading tile terrain/granite_door1_vert_north.png
Loading tile terrain/granite_wall2_2.png
Loading tile terrain/granite_wall2_11.png
Loading tile terrain/granite_wall2_1.png
Loading tile terrain/granite_wall2_12.png
Loading tile terrain/granite_wall_pillar_3.png
Loading tile terrain/granite_wall_pillar_9.png
Loading tile terrain/granite_wall2_16.png
Loading tile terrain/granite_wall_pillar_1.png
Loading tile terrain/granite_wall_pillar_7.png
Loading tile terrain/granite_wall2_13.png
Loading tile terrain/granite_wall2_7.png
Loading tile terrain/granite_wall2_15.png
Loading tile terrain/granite_wall2_10.png
Loading tile terrain/granite_wall2_17.png
Loading tile player/humanoid_elf_high_chronomancer_zemekkys.png
[MUSIC] loading The saga begins.ogg sound "/data/music/The saga begins.ogg" : <static>
[MUSIC] playing The saga begins.ogg sound "/data/music/The saga begins.ogg" : <static>
[COROUTINE] registering getnews thread: 0x18e4ec08
[ENGINE] Setting requested FPS to 25 (40 ms)
[MODULE LOADER] done loading module Tales of Maj'Eyal Main Menu
[PROFILE] mounted online on /current-profile
[PROFILE] unmounted online from /current-profile
Wait finished, counted 1103, 2252 ticks
[EVENT HANDLER]: Got a SHOW/FOCUS_GAINED event, restoring full FPS.
[EVENT HANDLER]: Got a SHOW/FOCUS_GAINED event, restoring full FPS.
move 240 x 44
[PROFILE] mounted online on /current-profile
[PROFILE] unmounted online from /current-profile
[PROFILE THREAD] flushing CSETs
[PROFILE] mounted online on /current-profile
[PROFILE] unmounted online from /current-profile
[ONLINE PROFILE] get news
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[COROUTINE] dead getnews
[SOUND] loading from /data/sound/ui/subtle_button_sound.ogg :=: sound "/data/sound/ui/subtle_button_sound.ogg" : <static>
Creating module boot-te4-1.0.1.team :: (as dir) false :: (as team) 15
Creating module example :: (as dir) true :: (as team) nil
Loaded module definition for example-1.0.1 using engine te4-1.0.1
Creating module example_realtime :: (as dir) true :: (as team) nil
Loaded module definition for example_realtime-1.0.1 using engine te4-1.0.1
Creating module tome-1.0.1.team :: (as dir) false :: (as team) 11
Loaded module definition for tome-1.0.1 using engine te4-1.0.1
tome example
example_realtime tome
example example_realtime
* Module: tome
** 1.0.1
* Module: example
** 1.0.1
* Module: example_realtime
** 1.0.1
After fs.reset
[1] = {
[path] = /Applications/t-engine.app/./Contents//Resources//game/engines/te4-1.0.1.teae
}
Using cached font /data/font/DroidSans-Bold.ttf 16
[ENGINE] Switching to turn based
[PROFILE] mounted online on /current-profile
[PROFILE] unmounted online from /current-profile
[MAIN] rebooting lua state: te4 1.0.1 tome-1.0.1 player true
[ENGINE] Switching to turn based
Booting T-Engine from: /Applications/t-engine.app/./Contents/MacOS/
SelfExe gave us app directory of: /Applications/t-engine.app/./Contents//Resources/
LuaVM: LuaJIT 2.0.1 x64
Destroying particle thread 0 (waiting for mutex)
Destroying particle thread 0
Destroying particle thread 0 (waiting for thread 1232320)
Cleaning up particle thread 0
Cleaned up particle thread 0
Destroyed particle thread 0 (0)
Creating particles thread 0
LuaVM: LuaJIT 2.0.1 x64
Running lua loader code...
===
Reboot using te4 1.0.1 tome-1.0.1 player true
[ENGINE LOADER] available from teae: te4-1.0.1
[ENGINE LOADER] found engines te4={[1]={[1]=1.000000 , [2]=0.000000 , [3]=1.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-1.0.1.teae" , } , } __byname={["te4-1.0.1"]=true , }
[ENGINE LOADER] looked in:
/Users/admin///Library/Application Support/T-Engine//4.0
/Applications/t-engine.app/./Contents/MacOS/
/Applications/t-engine.app/./Contents//Resources//game/thirdparty
/Applications/t-engine.app/./Contents//Resources//game
[ENGINE LOADER] loading engine: 1 0 1 te4
[ENGINE LOADER] using archived engine: /engines/te4-1.0.1.teae
Available resolutions: 1280x800x32
Available resolutions: 1152x720x32
Available resolutions: 1024x768x32
Available resolutions: 1024x640x32
Available resolutions: 800x600x32
Available resolutions: 800x500x32
Available resolutions: 720x480x32
Available resolutions: 640x480x32
Available resolutions: 1280x800x16
Available resolutions: 1152x720x16
Available resolutions: 1024x768x16
Available resolutions: 1024x640x16
Available resolutions: 800x600x16
Available resolutions: 800x500x16
Available resolutions: 720x480x16
Available resolutions: 640x480x16
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
Remapping DROP_FLOOR table: 0x1c109020
Remapping USE_TALENTS table: 0x1c0f9d20
Remapping SHOW_INVENTORY table: 0x1c0f9d70
Remapping SWITCH_PARTY table: 0x1c0f9e28
Remapping MOVE_STAY table: 0x1c0f9e78
Remapping USE_ITEM table: 0x1c0fa380
Remapping PICKUP_FLOOR table: 0x1c0fa3d0
Remapping SHOW_CHARACTER_SHEET table: 0x1c10d808
Remapping SHOW_MESSAGE_LOG table: 0x1c10d7b8
Remapping LOOK_AROUND table: 0x1c0fa648
Remapping QUICK_SWITCH_WEAPON table: 0x1c10d410
Remapping REST table: 0x1c0fa698
Remapping TACTICAL_DISPLAY table: 0x1c0f9dc0
Remapping SWITCH_PARTY_1 table: 0x1c109070
Remapping SHOW_QUESTS table: 0x1c0fa2b8
Remapping TAKEOFF_ITEM table: 0x1c0fa308
Remapping LEVELUP table: 0x1c0fa470
Remapping WEAR_ITEM table: 0x1c10d768
Remapping SWITCH_PARTY_2 table: 0x1c0fa420
Remapping SHOW_EQUIPMENT table: 0x1c0f9ec8
setResolution: switching resolution to 1280x720 Windowed 1280 720 false (forced)
Setting resolution to 1280x720 (windowed)
[DO RESIZE] Requested: 1280x720 (0)
[DO RESIZE] Got: 1280x720 (0)
OpenGL max texture size: 8192
setResolution: performing onResolutionChange...

onResolutionChange: resolution changed to 1280 720 from nil nil
onResolutionChange: no game yet!
[ONLINE PROFILE] fun facts nil
[PROFILE] mounted online on /current-profile
[PROFILE] unmounted online from /current-profile
[ONLINE PROFILE] auth
[PROFILE] waiting for first auth
[PROFILE] reusing login sechelinge
[PROFILE] Main thread got authed sechelinge
[ENGINE] Setting requested FPS to 25 (40 ms)
[ENGINE] Switching to turn based
Creating module boot-te4-1.0.1.team :: (as dir) false :: (as team) 15
Loaded module definition for boot-1.0.0 using engine te4-1.0.1
Creating module example :: (as dir) true :: (as team) nil
Loaded module definition for example-1.0.1 using engine te4-1.0.1
Creating module example_realtime :: (as dir) true :: (as team) nil
Loaded module definition for example_realtime-1.0.1 using engine te4-1.0.1
Creating module tome-1.0.1.team :: (as dir) false :: (as team) 11
Loaded module definition for tome-1.0.1 using engine te4-1.0.1
tome boot
example tome
boot example
example_realtime boot
boot example_realtime
boot tome
example example_realtime
* Module: tome
** 1.0.1
* Module: boot
** 1.0.0
* Module: example
** 1.0.1
* Module: example_realtime
** 1.0.1
After fs.reset
[1] = {
[path] = /Applications/t-engine.app/./Contents//Resources//game/engines/te4-1.0.1.teae
}
[ENGINE] Switching to turn based
Loading savefile /save//
Loading savefile /save/player/
Make wait background texture 2 : 1280x720 (2048, 1024)
Using cached font /data/font/DroidSans.ttf 12
Computing fun facts
true
[1] = Total playtime of all registered players:
206 years, 357 days, 3 hours and 8 minutes
[2] = #LIGHT_BLUE#Shalore#WHITE# is one of the top five played races
[3] = #LIGHT_BLUE#Berserker#WHITE# is one of the top five played classes
[4] = #CRIMSON#Red crystal#WHITE# is one of the top ten killers
[5] = #LIGHT_BLUE#Cornac Berserker (Maj'Eyal; normal difficulty)#WHITE# is one of the top ten race/class combo
[6] = There are currently 282 people playing online
[7] = The character's vault has registered a total of #RED#1855544#WHITE# character's deaths
[8] = The character's vault has registered a total of #LIGHT_BLUE#225#WHITE# winners for the current version
[9] = The latest donator is #LIGHT_GREEN#dethstryke2#WHITE#. Many thanks to all donators, you are keeping this game alive!
[MODULE LOADER] module MD5 95d0b713deceadb2454b3358df309c7b computed in 575
Checking addon tome-items-vault.teaa :: (as dir) false :: (as teaa) 17
Checking addon tome-stone-wardens.teaa :: (as dir) false :: (as teaa) 19
Preloading DLC class mod.class.StoneWardensDLC
DLCD for tome-stone-wardens 1.0.1 mod/class/StoneWardensDLC.lua got a result of size 1188
Binding addon Items Vault /addons/tome-items-vault.teaa tome-items-vault-1.0.1
* with data
* with overload
* with hooks
[MODULE LOADER] computing addon md5 from /Applications/t-engine.app/./Contents//Resources//game/addons/tome-items-vault.teaa
[1] = /loaded-addons/items-vault/data/entities/fortress-grids.lua:d463753dae336654d3ace341075c3ba8
[2] = /loaded-addons/items-vault/hooks/load.lua:479f85f7284a88a587aaf5dcdd32151c
[3] = /loaded-addons/items-vault/init.lua:b9d80ec8d861ab6c5acb3d8e260ad900
[4] = /loaded-addons/items-vault/overload/data/chats/items-vault-command-orb.lua:01532ca6b1ce6fe0c3af16f73cd26c2b
[5] = /loaded-addons/items-vault/overload/data/maps/items-vault/fortress.lua:1fd1f10e30eff902675fe07897aae3a6
[6] = /loaded-addons/items-vault/overload/engine/EntityVaultSave.lua:79d3bb199d43fd789763b6b1183033fe
[7] = /loaded-addons/items-vault/overload/mod/class/ItemsVaultDLC.lua:0842eabbe5f44c45b3fe725216767055
[8] = /loaded-addons/items-vault/overload/mod/dialogs/ItemsVault.lua:49de1db151513d4425e5af2bf027e114
[MODULE LOADER] addon items-vault MD5 013120ef5911d499905e7dfadc37f641 computed in 8 nil
[ONLINE PROFILE] addon hash is valid
Binding addon Stone Wardens DLC Class /addons/tome-stone-wardens.teaa tome-stone-wardens-1.0.1
* with data
* with superload
* with overload
===DLCLOADER:class /mod/class/StoneWardensDLC.lua.stub
===DLCLOADER:class using preloaded file
* with hooks
[MODULE LOADER] computing addon md5 from /Applications/t-engine.app/./Contents//Resources//game/addons/tome-stone-wardens.teaa
[1] = /loaded-addons/stone-wardens/data/birth/wilder.lua:dbf32dbf421b6c50ab4931eaa4dcee94
[2] = /loaded-addons/stone-wardens/data/talents/gifts/dwarven-nature.lua:8e2800440cd68534c1c9800ac9e40d0d
[3] = /loaded-addons/stone-wardens/data/talents/gifts/earthen-power.lua:f75f6b9298d090466a0cc6db49ebaec3
[4] = /loaded-addons/stone-wardens/data/talents/gifts/earthen-vines.lua:7e6e96002e8ddd90474b7e3695a8a31a
[5] = /loaded-addons/stone-wardens/data/talents/gifts/gifts.lua:c24414349196758bae2b93b5b1ec2e46
[6] = /loaded-addons/stone-wardens/data/talents/spells/deeprock.lua:7c355ce9a88c7503f5995c324e2a4503
[7] = /loaded-addons/stone-wardens/data/talents/spells/eldritch-shield.lua:0095b241c6e76626cb5925d9b31f5088
[8] = /loaded-addons/stone-wardens/data/talents/spells/eldritch-stone.lua:b836404ca2a83b6b1fce9682af082114
[9] = /loaded-addons/stone-wardens/data/talents/spells/spells.lua:a3fb71a2207d341f01275ede08990891
[10] = /loaded-addons/stone-wardens/data/timed_effects.lua:97132a0d2211fc081ee198af9a0232e4
[11] = /loaded-addons/stone-wardens/hooks/load.lua:316fd1a8d9c05a28f87d365f798ca003
[12] = /loaded-addons/stone-wardens/init.lua:9cd90eb8153fdac8f8d5aa6ace9b5740
[13] = /loaded-addons/stone-wardens/overload/data/gfx/particles/eldricth_stone_explo.lua:166b66b6abd1a0891021f7f2d94ddadb
[14] = /loaded-addons/stone-wardens/overload/data/gfx/particles/eldritch_stone.lua:472044aca741a1890bced29bbda6dbf9
[15] = /loaded-addons/stone-wardens/overload/data/gfx/particles/shieldstorm.lua:69a1b5f2bead2b655014c57fdcd9b8ce
[16] = /loaded-addons/stone-wardens/overload/data/gfx/particles/stone_spikes.lua:e00c7d6e0e3bc9f6b5043599deaa9457
[17] = /loaded-addons/stone-wardens/overload/data/gfx/particles/stonevine.lua:07e409b7b29037dd46cfd91ba4cab170
[18] = /loaded-addons/stone-wardens/overload/data/gfx/particles/stonevine_static.lua:4b54a51a68b2935b1a3d32ad5ba64e39
[19] = /loaded-addons/stone-wardens/superload/mod/class/Actor.lua:41ed0fa559e6f0dd980e87bf74c3e987
[20] = /loaded-addons/stone-wardens/superload/mod/class/Game.lua:5ac4c79027c4c8f84bfea0ba6d96fe7c
[21] = /loaded-addons/stone-wardens/superload/mod/class/interface/Combat.lua:ac609831af4599788277029841c493b2
[MODULE LOADER] addon stone-wardens MD5 caecb0e42dbe7d2eac64404fc1060428 computed in 15 nil
[ONLINE PROFILE] addon hash is valid
[PROFILE] mounted offline on /current-profile
[PROFILE] filtering load of achievements from profile offline => allowed
[PROFILE] filtering load of allow_build from profile offline => allowed
[PROFILE] unmounted offline from /current-profile
[PROFILE] mounted online on /current-profile
[PROFILE] filtering load of artifacts from profile online => allowed
[PROFILE] filtering load of characters from profile online => allowed
[PROFILE] filtering load of deaths from profile online => allowed
[PROFILE] filtering load of escorts from profile online => allowed
[PROFILE] filtering load of lore from profile online => allowed
[PROFILE THREAD] batching CSETs
[PROFILE] filtering load of scores from profile online => allowed
[PROFILE] filtering load of uniques from profile online => allowed
[PROFILE] unmounted online from /current-profile
[ONLINE PROFILE] current character game did not tell us
[INVENTORY] define slot 1 In inventory
Using cached font /data/font/Vera.ttf 12
Made 44 last hope graveyard stones
[KEYBINDER] Loaded keybinds: tome
[INVENTORY] define slot 2 In main hand
[INVENTORY] define slot 3 In off hand
[INVENTORY] define slot 4 Psionic focus
[INVENTORY] define slot 5 On fingers
[INVENTORY] define slot 6 Around neck
[INVENTORY] define slot 7 Light source
[INVENTORY] define slot 8 Main armor
[INVENTORY] define slot 9 Cloak
[INVENTORY] define slot 10 On head
[INVENTORY] define slot 11 Around waist
[INVENTORY] define slot 12 On hands
[INVENTORY] define slot 13 On feet
[INVENTORY] define slot 14 Tool
[INVENTORY] define slot 15 Quiver
[INVENTORY] define slot 16 Socketed Gems
[INVENTORY] define slot 17 Second weapon set: In main hand
[INVENTORY] define slot 18 Second weapon set: In off hand
[INVENTORY] define slot 19 Second weapon set: psionic focus
[INVENTORY] define slot 20 Second weapon set: Quiver
[PROFILE THREAD] batching CSETs
[TALENTS TACTICS]
* cure
* mana
* heal
* debuff
* paradox
* attackarea
* hate
* equilibrium
* positive
* stamina
* closein
* negative
* attack
* escape
* feedback
* defend
* surrounded
* protect
* vim
* buff
* ammo
* disable
* psi
=== mental MALIGNED
=== other POSSESSION
[FACTION] tried to redefine Enemies
[FACTION] added enemies Enemies
[FACTION] added undead Undead
[FACTION] added allied-kingdoms Allied Kingdoms
[FACTION] added shalore Shalore
[FACTION] added thalore Thalore
[FACTION] added iron-throne Iron Throne
[FACTION] added the-way The Way
[FACTION] added angolwen Angolwen
[FACTION] added keepers-of-reality Keepers of Reality
[FACTION] added dreadfell Dreadfell
[FACTION] added temple-of-creation Temple of Creation
[FACTION] added water-lair Water lair
[FACTION] added assassin-lair Assassin lair
[FACTION] added rhalore Rhalore
[FACTION] added zigur Zigur
[FACTION] added vargh-republic Vargh Republic
[FACTION] added sunwall Sunwall
[FACTION] added orc-pride Orc Pride
[FACTION] added sandworm-burrowers Sandworm Burrowers
[FACTION] added victim Victim
[FACTION] added slavers Slavers
[FACTION] added sorcerers Sorcerers
[FACTION] added fearscape Fearscape
[FACTION] added sher'tul Sher'Tul
Loading entities file from file /data/general/stores/basic.lua
=== physical STONE_VINE
FROM /mod/addons/stone-wardens/superload/mod/class/Game.lua loading previous!
FROM /mod/addons/stone-wardens/superload/mod/class/Actor.lua loading previous!
FROM /mod/addons/stone-wardens/superload/mod/class/interface/Combat.lua loading previous!
[MODULE LOADER] loading module Tales of Maj'Eyal: Age of Ascendancy [mod.load] :: nil nil
[GAMMA] Setting gamma correction using SDL 1.2
Using cached font /data/font/DroidSansMono.ttf 14
Using cached font /data/font/DroidSansMono.ttf 14
Using cached font /data/font/DroidSansMono.ttf 14
Using cached font /data/font/DroidSansMono.ttf 14
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 64x64
[MAP] Reseting tiles caches
Using cached font /data/font/DroidSansMono.ttf 49
Using cached font /data/font/DroidSansMono.ttf 49
Using cached font /data/font/DroidSansMono.ttf 49
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
New GL Shader program 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
*p 1: Uniform: 0: 8B5E tex
*p 1: Uniform: 1: 1406 motionblur
*p 1: Uniform: 2: 8B50 texSize
*p 1: Uniform: 3: 1406 tick
*p 1: Uniform: 4: 8B5E noisevol
*p 1: Uniform: 5: 1406 blur
*p 1: Uniform: 6: 8B52 colorize
*p 1: Uniform: 7: 8B52 intensify
*p 1: Uniform: 8: 1406 hp_warning
*p 1: Uniform: 9: 1406 air_warning
*p 1: Uniform: 10: 1406 solipsism_warning
[SHADER] Loading from /data/gfx/shaders/full_fbo.lua
New GL Shader program 3
New GL Shader 4 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
*p 3: Uniform: 0: 8B5E sceneBuffer
*p 3: Uniform: 1: 1406 gamma
[GAMMA] Setting gamma correction using fullscreen shader 1.2
Using cached font /data/font/DroidSansMono.ttf 49
Using cached font /data/font/DroidSansMono.ttf 49
Using cached font /data/font/DroidSansMono.ttf 49
Using cached font /data/font/DroidSansMono.ttf 49
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 64x64
Loading savefile /save//
Loading savefile /save/player/
Using cached font /data/font/Vera.ttf 12
Using cached font /data/font/VeraMono.ttf 12
Using cached font /data/font/VeraMono.ttf 12
Using cached font /data/font/VeraMono.ttf 12
Using cached font /data/font/VeraMono.ttf 12
Using cached font /data/font/Vera.ttf 12
Using cached font /data/font/Vera.ttf 12
Using cached font /data/font/VeraMono.ttf 12
Using cached font /data/font/VeraMono.ttf 12
Using cached font /data/font/VeraMono.ttf 12
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 64x64
Using cached font /data/font/DroidSans.ttf 12
[SORTING HOTKEYS] actor = "player"
[LOG] #MOCCASIN#Character control switched to player.
Using cached font /data/font/DroidSansMono.ttf 14
Loading entities file from file /data/general/objects/objects.lua
Loading entities file from file /data/general/objects/money.lua
Loading entities file from file /data/general/objects/gem.lua
Loading entities file from file /data/general/objects/lites.lua
Loading entities file from file /data/general/objects/potions.lua
Loading entities file from file /data/general/objects/scrolls.lua
Loading entities file from file /data/general/objects/rods.lua
Loading entities file from file /data/general/objects/wands.lua
Loading entities file from file /data/general/objects/totems.lua
Loading entities file from file /data/general/objects/torques.lua
Loading entities file from file /data/general/objects/digger.lua
Loading entities file from file /data/general/objects/misc-tools.lua
Loading entities file from file /data/general/objects/jewelry.lua
Loading entities file from file /data/general/objects/staves.lua
Loading entities file from file /data/general/objects/mindstars.lua
Loading entities file from file /data/general/objects/knifes.lua
Loading entities file from file /data/general/objects/whips.lua
Loading entities file from file /data/general/objects/swords.lua
Loading entities file from file /data/general/objects/2hswords.lua
Loading entities file from file /data/general/objects/maces.lua
Loading entities file from file /data/general/objects/2hmaces.lua
Loading entities file from file /data/general/objects/axes.lua
Loading entities file from file /data/general/objects/2haxes.lua
Loading entities file from file /data/general/objects/2htridents.lua
Loading entities file from file /data/general/objects/bows.lua
Loading entities file from file /data/general/objects/slings.lua
Loading entities file from file /data/general/objects/shields.lua
Loading entities file from file /data/general/objects/cloth-armors.lua
Loading entities file from file /data/general/objects/light-armors.lua
Loading entities file from file /data/general/objects/heavy-armors.lua
Loading entities file from file /data/general/objects/massive-armors.lua
Loading entities file from file /data/general/objects/leather-caps.lua
Loading entities file from file /data/general/objects/helms.lua
Loading entities file from file /data/general/objects/wizard-hat.lua
Loading entities file from file /data/general/objects/leather-boots.lua
Loading entities file from file /data/general/objects/heavy-boots.lua
Loading entities file from file /data/general/objects/gloves.lua
Loading entities file from file /data/general/objects/gauntlets.lua
Loading entities file from file /data/general/objects/cloak.lua
Loading entities file from file /data/general/objects/leather-belt.lua
Loading entities file from file /data/general/objects/lore/spellhunt.lua
Loading entities file from file /data/general/objects/lore/fun.lua
Loading entities file from file /data/general/objects/lore/misc.lua
Loading entities file from file /data/general/objects/world-artifacts.lua
Loading entities file from file /data/general/objects/quest-artifacts.lua
Loading entities file from file /data/general/objects/special-artifacts.lua
Loading entities file from memory /data/general/objects/staves.lua
Loading entities file from file /data/general/objects/boss-artifacts.lua
[BIRTHER] checking allowance for Maj'Eyal world :: permadeath=true difficulty=true subclass=true class=true subrace=true race=true
[BIRTHER] checking allowance for Infinite world :: permadeath=true difficulty=true subclass=true class=true subrace=true race=true
[BIRTHER] checking allowance for Arena world :: permadeath=true difficulty=true subclass=true class=true subrace=true race=true
[BIRTHER] checking allowance for Tutorial difficulty :: permadeath=true subclass=true class=true subrace=true race=true
[BIRTHER] checking allowance for Easy difficulty :: permadeath=true subclass=true class=true subrace=true race=true
[BIRTHER] checking allowance for Normal difficulty :: permadeath=true subclass=true class=true subrace=true race=true
[BIRTHER] checking allowance for Nightmare difficulty :: permadeath=true subclass=true class=true subrace=true race=true
[BIRTHER] checking allowance for Insane difficulty :: permadeath=true subclass=true class=true subrace=true race=true
[BIRTHER] checking allowance for Exploration permadeath :: subrace=true class=true subclass=true race=true
[BIRTHER] checking allowance for Adventure permadeath :: subrace=true class=true subclass=true race=true
[BIRTHER] checking allowance for Roguelike permadeath :: subrace=true class=true subclass=true race=true
[BIRTHER] set descriptor base base
Missing world
[BIRTHER] set descriptor world Maj'Eyal
Missing difficulty
[BIRTHER] set descriptor difficulty Normal
Missing permadeath
[BIRTHER] set descriptor permadeath Adventure
Missing race
[BIRTHER] set descriptor sex Female
Missing race
[BIRTHER] checking allowance for Tutorial Human race :: subclass=true class=true
[BIRTHER] test against Maj'Eyal => disallow false
[BIRTHER] test against Normal => forbid nil
[BIRTHER] checking allowance for Human race :: subclass=true class=true
[BIRTHER] test against Maj'Eyal => allow true
[BIRTHER] test against Normal => nil true
[BIRTHER] checking allowance for Elf race :: subclass=true class=true
[BIRTHER] test against Maj'Eyal => allow true
[BIRTHER] test against Normal => nil true
[BIRTHER] checking allowance for Halfling race :: subclass=true class=true
[BIRTHER] test against Maj'Eyal => allow true
[BIRTHER] test against Normal => nil true
[BIRTHER] checking allowance for Dwarf race :: subclass=true class=true
[BIRTHER] test against Maj'Eyal => allow true
[BIRTHER] test against Normal => nil true
[BIRTHER] checking allowance for Yeek race :: subclass=true class=true
[BIRTHER] test against Maj'Eyal => allow true
[BIRTHER] test against Normal => nil true
[BIRTHER] checking allowance for Undead race :: subclass=true class=true
[BIRTHER] test against Maj'Eyal => allow true
[BIRTHER] test against Normal => nil true
[BIRTHER] checking allowance for Construct race :: subclass=true class=true
[BIRTHER] test against Maj'Eyal => allow true
[BIRTHER] test against Normal => nil true
[BIRTHER] checking allowance for Tutorial Adventurer class :: subclass=true
[BIRTHER] test against base => nil true
[BIRTHER] test against Maj'Eyal => disallow false
[BIRTHER] test against Normal => forbid nil
[BIRTHER] checking allowance for Warrior class :: subclass=true
[BIRTHER] test against base => nil true
[BIRTHER] test against Maj'Eyal => allow true
[BIRTHER] test against Normal => nil true
[BIRTHER] checking allowance for Berserker subclass :: class=true subclass=true
[BIRTHER] checking allowance for Berserker subclass :: class=true
[BIRTHER] test against Maj'Eyal => nil true
[BIRTHER] checking allowance for Bulwark subclass :: class=true subclass=true
[BIRTHER] checking allowance for Bulwark subclass :: class=true
[BIRTHER] test against Maj'Eyal => nil true
[BIRTHER] checking allowance for Archer subclass :: class=true subclass=true
[BIRTHER] checking allowance for Archer subclass :: class=true
[BIRTHER] test against Maj'Eyal => nil true
[BIRTHER] checking allowance for Arcane Blade subclass :: class=true subclass=true
[BIRTHER] checking allowance for Arcane Blade subclass :: class=true
[BIRTHER] test against Maj'Eyal => nil true
[BIRTHER] checking allowance for Brawler subclass :: class=true subclass=true
[BIRTHER] checking allowance for Brawler subclass :: class=true
[BIRTHER] test against Maj'Eyal => nil true
[BIRTHER] checking allowance for Rogue class :: subclass=true
[BIRTHER] test against base => nil true
[BIRTHER] test against Maj'Eyal => allow true
[BIRTHER] test against Normal => nil true
[BIRTHER] checking allowance for Rogue subclass :: class=true subclass=true
[BIRTHER] checking allowance for Rogue subclass :: class=true
[BIRTHER] test against Maj'Eyal => nil true
[BIRTHER] checking allowance for Shadowblade subclass :: class=true subclass=true
[BIRTHER] checking allowance for Shadowblade subclass :: class=true
[BIRTHER] test against Maj'Eyal => nil true
[BIRTHER] checking allowance for Marauder subclass :: class=true subclass=true
[BIRTHER] checking allowance for Mage class :: subclass=true
[BIRTHER] test against base => nil true
[BIRTHER] test against Maj'Eyal => allow true
[BIRTHER] test against Normal => nil true
[BIRTHER] checking allowance for Alchemist subclass :: class=true subclass=true
[BIRTHER] checking allowance for Alchemist subclass :: class=true
[BIRTHER] test against Maj'Eyal => nil true
[BIRTHER] checking allowance for Archmage subclass :: class=true subclass=true
[BIRTHER] checking allowance for Archmage subclass :: class=true
[BIRTHER] test against Maj'Eyal => nolore nolore
[BIRTHER] checking allowance for Necromancer subclass :: class=true subclass=true
[BIRTHER] checking allowance for Wilder class :: subclass=true
[BIRTHER] test against base => nil true
[BIRTHER] test against Maj'Eyal => allow true
[BIRTHER] test against Normal => nil true
[BIRTHER] checking allowance for Summoner subclass :: class=true subclass=true
[BIRTHER] checking allowance for Summoner subclass :: class=true
[BIRTHER] test against Maj'Eyal => nil true
[BIRTHER] checking allowance for Wyrmic subclass :: class=true subclass=true
[BIRTHER] checking allowance for Wyrmic subclass :: class=true
[BIRTHER] test against Maj'Eyal => nil true
[BIRTHER] checking allowance for Oozemancer subclass :: class=true subclass=true
[BIRTHER] checking allowance for Stone Warden subclass :: class=true subclass=true
[BIRTHER] checking allowance for Celestial class :: subclass=true
[BIRTHER] test against base => nil true
[BIRTHER] test against Maj'Eyal => allow true
[BIRTHER] test against Normal => nil true
[BIRTHER] checking allowance for Sun Paladin subclass :: class=true subclass=true
[BIRTHER] checking allowance for Anorithil subclass :: class=true subclass=true
[BIRTHER] checking allowance for Defiler class :: subclass=true
[BIRTHER] test against base => nil true
[BIRTHER] test against Maj'Eyal => allow true
[BIRTHER] test against Normal => nil true
[BIRTHER] checking allowance for Reaver subclass :: class=true subclass=true
[BIRTHER] checking allowance for Reaver subclass :: class=true
[BIRTHER] test against Maj'Eyal => nil true
[BIRTHER] checking allowance for Corruptor subclass :: class=true subclass=true
[BIRTHER] checking allowance for Afflicted class :: subclass=true
[BIRTHER] test against base => nil true
[BIRTHER] test against Maj'Eyal => allow true
[BIRTHER] test against Normal => nil true
[BIRTHER] checking allowance for Cursed subclass :: class=true subclass=true
[BIRTHER] checking allowance for Cursed subclass :: class=true
[BIRTHER] test against Maj'Eyal => nil true
[BIRTHER] checking allowance for Doomed subclass :: class=true subclass=true
[BIRTHER] checking allowance for Chronomancer class :: subclass=true
[BIRTHER] test against base => nil true
[BIRTHER] test against Maj'Eyal => allow true
[BIRTHER] test against Normal => nil true
[BIRTHER] checking allowance for Paradox Mage subclass :: class=true subclass=true
[BIRTHER] checking allowance for Temporal Warden subclass :: class=true subclass=true
[BIRTHER] checking allowance for Temporal Warden subclass :: class=true
[BIRTHER] test against Maj'Eyal => nil true
[BIRTHER] checking allowance for Psionic class :: subclass=true
[BIRTHER] test against base => nil true
[BIRTHER] test against Maj'Eyal => allow true
[BIRTHER] test against Normal => nil true
[BIRTHER] checking allowance for Mindslayer subclass :: class=true subclass=true
[BIRTHER] checking allowance for Psion subclass :: class=true subclass=true
[BIRTHER] checking allowance for Solipsist subclass :: class=true subclass=true
[BIRTHER] checking allowance for Adventurer class :: subclass=true
[BIRTHER] test against base => nil true
[BIRTHER] test against Maj'Eyal => allow true
[BIRTHER] test against Normal => nil true
[BIRTHER] checking allowance for Adventurer subclass :: class=true subclass=true
[BIRTHER] checking allowance for None class :: subclass=true
[BIRTHER] test against base => disallow false
[BIRTHER] test against Maj'Eyal => disallow false
[BIRTHER] test against Normal => nil false
[BIRTHER] set descriptor sex Female
Missing race
Using cached font /data/font/DroidSans.ttf 12
[KEYBINDER] Loaded keybinds: chat
Joining selected channels
[LOG] #LIGHT_RED#Online profile disabled(switching to offline profile) due to bad game version.
[MODULE LOADER] done loading module Tales of Maj'Eyal: Age of Ascendancy
[PROFILE] mounted online on /current-profile
[PROFILE] unmounted online from /current-profile
[QUICK HOTKEYS] Loading quick hotkey settings for module "tome" from /save/quick_hotkeys...
[QUICK HOTKEYS] Successfully loaded quick hotkey settings.
Wait finished, counted 324, 4117 ticks
Loading tile npc/humanoid_player_player.png
Shader delayed load running for resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
New GL Shader program 5
New GL Shader 6 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/resources.frag
[ONLINE PROFILE] connected to channel tome
*p 5: Uniform: 0: 1406 tick
*p 5: Uniform: 1: 1406 speed
*p 5: Uniform: 2: 8B50 p2
*p 5: Uniform: 3: 8B5E tex
*p 5: Uniform: 4: 1406 a
*p 5: Uniform: 5: 8B51 color
*p 5: Uniform: 6: 1406 amp
Loading tile player/human_female/base_shadow_01.png
Loading tile player/human_female/base_cornac_01.png
Loading tile player/human_female/lower_body_08.png
Loading tile player/human_female/upper_body_25.png
[ONLINE PROFILE] connected to channel tome-spoiler
Loading tile player/human_female/right_2hsword.png
[PROFILE] mounted online on /current-profile
[PROFILE] unmounted online from /current-profile
[PROFILE] mounted online on /current-profile
[PROFILE] unmounted online from /current-profile
[PROFILE] filtering save of uniques to profile online
[PROFILE] mounted online on /current-profile
[PROFILE] unmounted online from /current-profile
[PROFILE] filtering save of allow_build to profile offline
[PROFILE] mounted offline on /current-profile
[PROFILE] unmounted offline from /current-profile
[PROFILE] filtering save of lore to profile online
[PROFILE] mounted online on /current-profile
[PROFILE] unmounted online from /current-profile
[PROFILE] filtering save of artifacts to profile online
[PROFILE] mounted online on /current-profile
[PROFILE] unmounted online from /current-profile
[PROFILE] filtering save of deaths to profile online
[PROFILE] mounted online on /current-profile
[PROFILE] unmounted online from /current-profile
[PROFILE] filtering save of achievements to profile offline
[PROFILE] mounted offline on /current-profile
[PROFILE] unmounted offline from /current-profile
[PROFILE] filtering save of characters to profile online
[PROFILE] mounted online on /current-profile
[PROFILE] unmounted online from /current-profile
[PROFILE] filtering save of escorts to profile online
[PROFILE] mounted online on /current-profile
[PROFILE] unmounted online from /current-profile
[ONLINE PROFILE] connected to channel global
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[EVENT HANDLER]: Got a HIDDEN/FOCUS_LOST event, going idle.
[ENGINE] Setting requested FPS to 2 (500 ms)
[EVENT HANDLER]: Got a SHOW/FOCUS_GAINED event, restoring full FPS.
[ENGINE] Setting requested FPS to 25 (40 ms)
[USERCHAT] channel serial data lizardlips98 tome 469
[SOUND] loading from /data/sound/ui/subtle_button_sound.ogg :=: sound "/data/sound/ui/subtle_button_sound.ogg" : <static>
[ENGINE] Switching to turn based
Played ToME for 27 seconds
[PROFILE] mounted online on /current-profile
[PROFILE] unmounted online from /current-profile
[MAIN] rebooting lua state: nil nil nil nil nil
[ENGINE] Switching to turn based
Booting T-Engine from: /Applications/t-engine.app/./Contents/MacOS/
SelfExe gave us app directory of: /Applications/t-engine.app/./Contents//Resources/
LuaVM: LuaJIT 2.0.1 x64
Destroying particle thread 0 (waiting for mutex)
Destroying particle thread 0
Destroying particle thread 0 (waiting for thread 12dc070)
Cleaning up particle thread 0
Cleaned up particle thread 0
Destroyed particle thread 0 (0)
Creating particles thread 0
LuaVM: LuaJIT 2.0.1 x64
Running lua loader code...
===
Reboot using te4 LATEST boot player false
[ENGINE LOADER] available from teae: te4-1.0.1
[ENGINE LOADER] found engines te4={[1]={[1]=1.000000 , [2]=0.000000 , [3]=1.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-1.0.1.teae" , } , } __byname={["te4-1.0.1"]=true , }
[ENGINE LOADER] looked in:
/Users/admin///Library/Application Support/T-Engine//4.0
/Applications/t-engine.app/./Contents/MacOS/
/Applications/t-engine.app/./Contents//Resources//game/thirdparty
/Applications/t-engine.app/./Contents//Resources//game
[ENGINE LOADER] sorted: te4 1 0 1
[ENGINE LOADER] loading engine: 1 0 1 te4
[ENGINE LOADER] using archived engine: /engines/te4-1.0.1.teae
Available resolutions: 1280x800x32
Available resolutions: 1152x720x32
Available resolutions: 1024x768x32
Available resolutions: 1024x640x32
Available resolutions: 800x600x32
Available resolutions: 800x500x32
Available resolutions: 720x480x32
Available resolutions: 640x480x32
Available resolutions: 1280x800x16
Available resolutions: 1152x720x16
Available resolutions: 1024x768x16
Available resolutions: 1024x640x16
Available resolutions: 800x600x16
Available resolutions: 800x500x16
Available resolutions: 720x480x16
Available resolutions: 640x480x16
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
Remapping DROP_FLOOR table: 0x1f2f46d8
Remapping USE_TALENTS table: 0x1f2f4760
Remapping SHOW_INVENTORY table: 0x1f2f47b0
Remapping SWITCH_PARTY table: 0x1f2f4868
Remapping MOVE_STAY table: 0x1f2f92d0
Remapping USE_ITEM table: 0x1f2f93e8
Remapping PICKUP_FLOOR table: 0x1f2f9438
Remapping SHOW_CHARACTER_SHEET table: 0x1f2f65a8
Remapping SHOW_MESSAGE_LOG table: 0x1f2f6558
Remapping LOOK_AROUND table: 0x1f2f96b0
Remapping QUICK_SWITCH_WEAPON table: 0x1f2f61b0
Remapping REST table: 0x1f2f4800
Remapping TACTICAL_DISPLAY table: 0x1f2f9370
Remapping SWITCH_PARTY_1 table: 0x1f2f60c0
Remapping SHOW_QUESTS table: 0x1f2f6110
Remapping TAKEOFF_ITEM table: 0x1f2f6160
Remapping LEVELUP table: 0x1f2f94d8
Remapping WEAR_ITEM table: 0x1f2f6508
Remapping SWITCH_PARTY_2 table: 0x1f2f9488
Remapping SHOW_EQUIPMENT table: 0x1f2f9320
setResolution: switching resolution to 1280x720 Windowed 1280 720 false (forced)
Setting resolution to 1280x720 (windowed)
[DO RESIZE] Requested: 1280x720 (0)
[DO RESIZE] Got: 1280x720 (0)
OpenGL max texture size: 8192
setResolution: performing onResolutionChange...

onResolutionChange: resolution changed to 1280 720 from nil nil
onResolutionChange: no game yet!
[ONLINE PROFILE] fun facts nil
[PROFILE] mounted online on /current-profile
[PROFILE] unmounted online from /current-profile
[ONLINE PROFILE] auth
[PROFILE] waiting for first auth
[PROFILE] reusing login sechelinge
[PROFILE] Main thread got authed sechelinge
[ENGINE] Setting requested FPS to 25 (40 ms)
[ENGINE] Switching to turn based
Creating module boot-te4-1.0.1.team :: (as dir) false :: (as team) 15
Loaded module definition for boot-1.0.0 using engine te4-1.0.1
Creating module example :: (as dir) true :: (as team) nil
Loaded module definition for example-1.0.1 using engine te4-1.0.1
Creating module example_realtime :: (as dir) true :: (as team) nil
Loaded module definition for example_realtime-1.0.1 using engine te4-1.0.1
Creating module tome-1.0.1.team :: (as dir) false :: (as team) 11
Loaded module definition for tome-1.0.1 using engine te4-1.0.1
tome boot
example tome
boot example
example_realtime boot
boot example_realtime
boot tome
example example_realtime
* Module: tome
** 1.0.1
* Module: boot
** 1.0.0
* Module: example
** 1.0.1
* Module: example_realtime
** 1.0.1
After fs.reset
[1] = {
[path] = /Applications/t-engine.app/./Contents//Resources//game/engines/te4-1.0.1.teae
}
[ENGINE] Switching to turn based
Loading savefile /save//
Loading savefile /save/player/
Make wait background texture 2 : 1280x720 (2048, 1024)
Using cached font /data/font/DroidSans.ttf 12
Computing fun facts
true
[1] = Total playtime of all registered players:
206 years, 357 days, 3 hours and 8 minutes
[2] = #LIGHT_BLUE#Higher#WHITE# is one of the top five played races
[3] = #LIGHT_BLUE#Rogue#WHITE# is one of the top five played classes
[4] = #CRIMSON#Urkis, the High Tempest#WHITE# is one of the top ten killers
[5] = #LIGHT_BLUE#Cornac Archmage (Maj'Eyal; normal difficulty)#WHITE# is one of the top ten race/class combo
[6] = There are currently 282 people playing online
[7] = The character's vault has registered a total of #RED#1855544#WHITE# character's deaths
[8] = The character's vault has registered a total of #LIGHT_BLUE#225#WHITE# winners for the current version
[9] = The latest donator is #LIGHT_GREEN#dethstryke2#WHITE#. Many thanks to all donators, you are keeping this game alive!
[ONLINE PROFILE] current character game did not tell us
[PROFILE THREAD] batching CSETs
[ENGINE] Switching to realtime, interval 125 ms
[MODULE LOADER] loading module Tales of Maj'Eyal Main Menu [mod.load] :: nil nil
[GAMMA] Setting gamma correction using SDL 1.2
[ENGINE] Switching to turn based
[GAMMA] Setting gamma correction using SDL 1.2
[ONLINE PROFILE] current character Main Menu
Loading savefile /save/player/
Using cached font /data/font/DroidSans.ttf 12
[MAP] Reseting tiles caches
Using cached font /data/font/DroidSansMono.ttf 22
Using cached font /data/font/DroidSansMono.ttf 22
Using cached font /data/font/DroidSansMono.ttf 22
Using cached font /data/font/DroidSansMono.ttf 22
Using cached font /data/font/DroidSansMono.ttf 22
Using cached font /data/font/DroidSansMono.ttf 22
Using cached font /data/font/DroidSansMono.ttf 22
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
New GL Shader program 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
*p 1: Uniform: 0: 8B5E tex
*p 1: Uniform: 1: 1406 motionblur
*p 1: Uniform: 2: 8B50 texSize
*p 1: Uniform: 3: 1406 tick
*p 1: Uniform: 4: 8B5E noisevol
*p 1: Uniform: 5: 1406 blur
*p 1: Uniform: 6: 8B52 colorize
*p 1: Uniform: 7: 1406 hp_warning
[SHADER] Loading from /data/gfx/shaders/full_fbo.lua
New GL Shader program 3
New GL Shader 4 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
*p 3: Uniform: 0: 8B5E sceneBuffer
*p 3: Uniform: 1: 1406 gamma
[GAMMA] Setting gamma correction using fullscreen shader 1.2
Loading savefile /save/player/
Loading entities file from file /data/zones/dungeon/npcs.lua
Loading entities file from file /data/general/npcs/skeleton.lua
Loading entities file from file /data/general/npcs/canine.lua
Loading entities file from file /data/general/npcs/troll.lua
Loading entities file from file /data/zones/dungeon/grids.lua
Loading entities file from file /data/general/grids/basic.lua
Loading entities file from file /data/general/grids/forest.lua
Loading entities file from file /data/general/grids/water.lua
Loading entities file from file /data/general/grids/underground.lua
Loading entities file from file /data/zones/dungeon/objects.lua
Loading entities file from file /data/zones/dungeon/traps.lua
Initiated zone Forest with base_level 1
C Map size 26:15 :: 390
C Map seens texture: 52 (60x60)
Generating cavern
Floodfill group 1 270
Floodfill group 7 280
Floodfill group 20 6
Floodfill group 24 91
Floodfill group 27 3
Floodfill group 28 2
Floodfill group 157 2
Floodfill group 306 10
Floodfill group 418 102
Floodfill group 547 261
Floodfill group 848 83
Floodfill group 1040 55
Floodfill group 1041 11
Floodfill group 1042 79
Floodfill group 1192 4
Generating cavern
Floodfill group 1 10
Floodfill group 4 6
Floodfill group 8 12
Floodfill group 15 298
Floodfill group 19 6
Floodfill group 23 4
Floodfill group 26 15
Floodfill group 52 574
Floodfill group 215 1
Floodfill group 452 26
Floodfill group 741 144
Floodfill group 850 14
Floodfill group 960 26
Floodfill group 1090 31
Floodfill group 1101 12
Floodfill group 1103 14
Floodfill group 1140 2
Floodfill group 1163 7
Ok floodfill
Loading tile terrain/crystal_floor1.png
Loading tile terrain/crystal_alpha5.png
Loading tile terrain/crystal_alpha3.png
Loading tile terrain/crystal_alpha6.png
Loading tile terrain/crystal_alpha1.png
Loading tile terrain/crystal_alpha2.png
Loading tile terrain/crystal_alpha4.png
Loading tile terrain/crystal_floor1.png
Loading tile npc/canine_ww.png
Loading tile npc/skeleton_mage.png
Loading tile npc/troll_s.png
Loading tile npc/canine_w.png
Loading tile npc/canine_warg.png
Loading tile npc/skeleton_warrior.png
Loading tile npc/troll_f.png
Loading tile npc/troll_m.png
Loading tile npc/troll_mt.png
Loading tile npc/degenerated_skeleton_warrior.png
Loading tile npc/troll_c.png
Loading tile npc/canine_fox.png
Loading tile terrain/crystal_floor7.png
Loading tile terrain/crystal_floor6.png
Loading tile terrain/crystal_floor5.png
Loading tile terrain/crystal_floor2.png
Loading tile terrain/crystal_floor8.png
Loading tile terrain/crystal_floor4.png
Loading tile terrain/crystal_floor3.png
Loading tile player/humanoid_elf_high_chronomancer_zemekkys.png
[MUSIC] loading The saga begins.ogg sound "/data/music/The saga begins.ogg" : <static>
[MUSIC] playing The saga begins.ogg sound "/data/music/The saga begins.ogg" : <static>
[COROUTINE] registering getnews thread: 0x1f42e6c0
[ENGINE] Setting requested FPS to 25 (40 ms)
[MODULE LOADER] done loading module Tales of Maj'Eyal Main Menu
[PROFILE] mounted online on /current-profile
[PROFILE] unmounted online from /current-profile
Wait finished, counted 953, 2031 ticks
[PROFILE] mounted online on /current-profile
[PROFILE] unmounted online from /current-profile
[PROFILE] mounted online on /current-profile
[PROFILE] unmounted online from /current-profile
[ONLINE PROFILE] get news
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[COROUTINE] dead getnews
[USERCHAT] channel achievement xterminal tome Home sweet home (Exploration mode)
[SOUND] loading from /data/sound/ui/subtle_button_sound.ogg :=: sound "/data/sound/ui/subtle_button_sound.ogg" : <static>
Using cached font /data/font/DroidSans-Bold.ttf 16
Thanks for having fun!

Re: "Online profile disabled due to bad game version"

Posted: Wed Apr 10, 2013 4:01 pm
by toxicsyntax
I get "Online profile disabled due to bad game version" as well, also with OSX version 1.0.1. The only addons I have is Stone Warden and Items Vault.

Is there anyone who can get the online profile to work on 1.0.1 for OSX?

Re: "Online profile disabled due to bad game version"

Posted: Fri Apr 12, 2013 5:41 pm
by CaptainTrips
This should be fixed now.