About the experience penalty
Posted: Wed Apr 03, 2013 9:24 am
I don't know if this should be reported as a bug, or an idea. Anyway, I want to discuss the experience penalty.
I probably have missed a previous discussion on this subject, but I didn't find any with a quick search.
I think the text saying, for example, that the skeleton race has a 40% penalty is misleading.
Just for things to be easier, let's look at a fictional race with 50% exp penalty.
What 50% penalty means in the game, is that if I need 100 XP points to go from lvl1 to lvl2 with a vanilla race (Cornac), then I would 150 XP with this fictional race.
I don't think that's what the intuition dictates. My intuition at least will say that with a 50% penalty, every incoming experience would be divided by 2, hence, you would need 200 XP points to go from lvl1 to lvl2.
As the wiki says (http://te4.org/wiki/experience) it is not the XP gained that is changed, but the XP needed per level, and I find this extremely confusing.
I think it would be better to change the text "experience penalty" to something else in the tooltip for the races (maybe "level penalty" ? The wiki for the Ghoul use for example "experience per level: 125%"), or to readjust the values that are displayed to:
Higher: -13%
Halfling: -17%
Shalore: -20%
Thalore: -25%
Yeek: +18%
Ghoul: -20%
Skeleton: -29%
Dwarf: -20%
(note: values are obtained from the SVN, they might be different in 1.01)
Of course, your mileage may vary, and you may think it is my intuition that is wrong, so discuss !
I probably have missed a previous discussion on this subject, but I didn't find any with a quick search.
I think the text saying, for example, that the skeleton race has a 40% penalty is misleading.
Just for things to be easier, let's look at a fictional race with 50% exp penalty.
What 50% penalty means in the game, is that if I need 100 XP points to go from lvl1 to lvl2 with a vanilla race (Cornac), then I would 150 XP with this fictional race.
I don't think that's what the intuition dictates. My intuition at least will say that with a 50% penalty, every incoming experience would be divided by 2, hence, you would need 200 XP points to go from lvl1 to lvl2.
As the wiki says (http://te4.org/wiki/experience) it is not the XP gained that is changed, but the XP needed per level, and I find this extremely confusing.
I think it would be better to change the text "experience penalty" to something else in the tooltip for the races (maybe "level penalty" ? The wiki for the Ghoul use for example "experience per level: 125%"), or to readjust the values that are displayed to:
Higher: -13%
Halfling: -17%
Shalore: -20%
Thalore: -25%
Yeek: +18%
Ghoul: -20%
Skeleton: -29%
Dwarf: -20%
(note: values are obtained from the SVN, they might be different in 1.01)
Of course, your mileage may vary, and you may think it is my intuition that is wrong, so discuss !