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[1.0.1] Negative liferegen
Posted: Sun Mar 31, 2013 10:40 am
by Lego
After I killed Vor in Vor pride and leveled to lvl 43 i suddenly have -2 life regen and 80% healing mod giving me -1.4 life regen. I haven't changed any equipment and I haven't taken any strange talents or skills as far as I can see. Is this working as intended or did something break?
I have also had several crimson slimes that can't be killed. When I hit them I get the killed text over them and they turn no aggressive but they remain targetable at either 0 HP or alternating 'unknown'.
Re: [1.0.1] Negative liferegen
Posted: Sun Mar 31, 2013 12:51 pm
by ohioastro
Happened to me too, and it drove me crazy until I got tipped off as to why.
Check your gem inventory.
Re: [1.0.1] Negative liferegen
Posted: Sun Mar 31, 2013 9:08 pm
by Hachem_Muche
Seems like you really should get a warning when picking up something nasty.
See
http://forums.te4.org/viewtopic.php?f=42&t=36609
Re: [1.0.1] Negative liferegen
Posted: Mon Apr 01, 2013 7:07 am
by Lego
Thanks I found the gem.
I have to say the gem inventory rarely gets checked since I don't have stone alchemy so it felt like a bug.
The Crimson ooze/slime thing is strange though.
Re: [1.0.1] Negative liferegen
Posted: Mon Apr 01, 2013 9:36 am
by tylor
I think effect of this and egg sack should be be shown on sustain tabs, with reference to item that cause it. I was sure Dreadfell bugged on me, because I had Eggsac and never seen effect of zero light radius before.
Re: [1.0.1] Negative liferegen
Posted: Tue Apr 02, 2013 2:28 pm
by CaptainTrips
It would probably be a good idea for all 'when in inventory:' items to have status indicators. Or if there's concern about cluttering up the screen with indicators, all 'when in inventory' effects could be grouped together under one indicator.