[svn]Paradox Mage’s Paradox Clone
Posted: Mon Mar 04, 2013 3:45 am
this skill isn't working logicly right.
Let's label the one cast Paradox Clone (A); label the one summoned by (A) from future (B); label the one summoned by the history self (A'); and label the one (A') seen as (B').
So (A) and (A') are player controled, while (B) and (B') are computer controled.
Right Now:
1. (A) summoned (B), every thing is fine
2. (A') summoned by (B'), weird things happened. (A') will appear at (A)'s position instead of (B)'s, and (B')'s status looks like (B)'s instead of (A)'s.
What it Should Be:
1. (A) summoned (B), every thing is fine
2. (A') summoned by (B'). (A') will appear at (B)'s position, and (B')'s status should looks like (A)'s.
Let's label the one cast Paradox Clone (A); label the one summoned by (A) from future (B); label the one summoned by the history self (A'); and label the one (A') seen as (B').
So (A) and (A') are player controled, while (B) and (B') are computer controled.
Right Now:
1. (A) summoned (B), every thing is fine
2. (A') summoned by (B'), weird things happened. (A') will appear at (A)'s position instead of (B)'s, and (B')'s status looks like (B)'s instead of (A)'s.
What it Should Be:
1. (A) summoned (B), every thing is fine
2. (A') summoned by (B'). (A') will appear at (B)'s position, and (B')'s status should looks like (A)'s.