Reseting Bugged Summons List
Posted: Fri Feb 22, 2013 2:18 pm
My summons list has had some dead summons "stuck" on it. Where, if and how can I reset it in the character's save file?
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No, it has happened both in Farportal and Sandworm LairR_D wrote:I'm not sure if this has any bearing on the situation, but did you happen to be drawn into a fearscape recently?
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d={}
setLoaded('mod.class.Party-0x038a6e60', d)
d["additional_lore_nb"]=50
d["color_bg"]=-1
d["m_list"]={[1]=loadObject('mod.class.Player-0x14517188'),
[2]=loadObject('mod.class.PartyMember-0x0a53af28'),
}
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d={}
setLoaded('mod.class.Party-0x170c87b0', d)
d["additional_lore_nb"]=50
d["color_bg"]=-1
d["m_list"]={[1]=loadObject('mod.class.Player-0x14347738'),
}
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["control"]="full",
["last_death_turn"]=3944430,
["type"]="player",
}
,
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["control"]="full",
["last_death_turn"]=3944430,
["type"]="player",
}
,
[loadObject('mod.class.PartyMember-0x0a53af28')]={["title"]="Mirror Image",
["index"]=2,
["type"]="minion",
["control"]="no",
["orders"]={}
,
}
,
}
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["control"]="full",
["last_death_turn"]=3944430,
["main"]=true,
}
,
}