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[1.0.0] Bug of the description of Energy Absorption

Posted: Fri Feb 22, 2013 2:09 am
by roycelin3
The last line of the description says "The cooldown adjustment scales with your Paradox." However, it is instead the number of talents affected that scales with Paradox. Below is parts of the code:

getTalentCount = function(self, t) return 1 + math.floor(self:getTalentLevel(t) * getParadoxModifier(self, pm)/2) end,
getCooldown = function(self, t) return 1 + math.ceil(self:getTalentLevel(t)/3) end

Thank you!

Re: [1.0.0] Bug of the description of Energy Absorption

Posted: Sat Feb 23, 2013 2:03 pm
by darkgod
fixed