[1.0.0] Bug of the description of Energy Absorption
Posted: Fri Feb 22, 2013 2:09 am
The last line of the description says "The cooldown adjustment scales with your Paradox." However, it is instead the number of talents affected that scales with Paradox. Below is parts of the code:
getTalentCount = function(self, t) return 1 + math.floor(self:getTalentLevel(t) * getParadoxModifier(self, pm)/2) end,
getCooldown = function(self, t) return 1 + math.ceil(self:getTalentLevel(t)/3) end
Thank you!
getTalentCount = function(self, t) return 1 + math.floor(self:getTalentLevel(t) * getParadoxModifier(self, pm)/2) end,
getCooldown = function(self, t) return 1 + math.ceil(self:getTalentLevel(t)/3) end
Thank you!