[1.0.0] AI/LOS - Minons vs rogue boss causes concat error
Posted: Mon Feb 11, 2013 3:55 pm
Playing a necromancer and summoned some minions to take on a guardian rogue/rogue luminous horror. I think the message was being generated by interaction between the boss and a will o' the wisp. Once the wisp exploded, i stopped getting the lua error. Here's the error with a little bit of context:
More info on the guardian:
Code: Select all
skeleton mage 10927 dumb ai talents can use Attack T_ATTACK
skeleton mage 10927 dumb ai talents can use Manathrust T_MANATHRUST
dumb ai uses T_ATTACK
[ATTACK] attacking with ethereal yew magestaff of fate
[ATTACK] to Emovena the Guardian :: 16.119961979719 4 5 24.925 :: 1
checkHit 12 24.925
=> chance to hit 18
[LOG] Skeleton mage misses Emovena the Guardian.
[LOG] #UID:10938:0#Explosion trap hits skeleton mage for #LIGHT_RED#45 fire#LAST# damage.
[PROJECTOR] starting dam 55.613333333333
[PROJECTOR] after difficulty dam 55.613333333333
[PROJECTOR] res 44.50583920353 0.5549416079647 on dam 55.613333333333
[PROJECTOR] after resists dam 30.862152624277
[PROJECTOR] after flat damage armor 30.862152624277
[PROJECTOR] final dam 30.862152624277
Lua Error: /mod/class/Actor.lua:4180: attempt to concatenate field 'subtype' (a nil value)
At [C]:-1 __concat
At /mod/class/Actor.lua:4180 canSeeNoCache
At /mod/class/Actor.lua:4227 canSee
At /engine/interface/ActorAI.lua:165 aiSeeTargetPos
At /engine/ai//talented.lua:26 runAI
At /engine/ai//talented.lua:61 runAI
At /mod/ai//party.lua:36 doAI
At /mod/class/NPC.lua:60 act
At /engine/GameEnergyBased.lua:131 tickLevel
At /engine/GameEnergyBased.lua:62 tick
At /engine/GameTurnBased.lua:46 tick
At /mod/class/Game.lua:1041
---------------- Stack Dump ----------------
2: table // 28e5e28
1: table // 28e5e28
--------------- Stack Dump Finished ---------------
[SPELL] friendly fire chance 100
[PROJECTOR] starting dam 72.573779321628
[PROJECTOR] after difficulty dam 72.573779321628
[PROJECTOR] res 100 0 on dam 72.573779321628
[PROJECTOR] after resists dam 0
[PROJECTOR] after flat damage armor 0
[PROJECTOR] final dam 0
[HEALING] 9291 Emovena the Guardian for 36.286889660814
[LOG] Emovena the Guardian is healed by the #LIGHT_RED#fire#LAST# damage!
[LOG]
[LOG] #UID:10938:0#Explosion trap hits will o' the wisp for #LIGHT_RED#31 fire#LAST# damage.
[LOG] #UID:10927:0#Skeleton mage hits Emovena the Guardian for #LIGHT_RED#0 fire#LAST# damage.
Code: Select all
[ToME4 @ www.te4.org Character Dump]
Sex : Male STR: 34
Race : Horror DEX: 61
Class : Eldritch MAG: 20
Level : 31 WIL: 21
Exp : 0% CUN: 73
Gold : 0.00 CON: 24
Accuracy(Main Hand): 38 Life : 349/734 Encumbrance : 14/101
Damage (Main Hand): 30 Stamina : 245/289 Difficulty : ???
Permadeath : ???
APR (Main Hand): 6
Crit (Main Hand): 32% Positive : 106/120
Speed (Main Hand): 1.00
Accuracy(Off Hand): 38
Damage (Off Hand): 15
APR (Off Hand): 6
Crit (Off Hand): 32%
Speed (Off Hand): 1.00
Fatigue : 7% Spellpower : 20
Armor : 5 Spell Crit : 19.9%
Armor Hardiness : 30% Spell Speed : 1
Defense : 24.925
Ranged Defense : 24.925
Physical damage : 6%
Physical Save : 34.229834145404
Spell Save : 41.543543512967
Mental Save : 34.35126221296
All Resists: 35%
Fire Resist(cap): 100%(100%)
Blight Resist(cap): 42%(100%)
Light Resist(cap): 100%(100%)
Darkness Resist(cap): 34%(100%)
Blind Resistance: 100%
Disarm Resistance: 8%
Fear Resistance: 100%
Number of NPC killed: 0
Most killed NPC: none (0)
[Talents Chart]
- Technique / Dual weapons (mastery 1.30)
Dual Weapon Training (class) 0/5
Dual Weapon Defense (class) 0/5
Precision (class) 0/5
Momentum (class) 0/5
- Technique / Dual techniques (mastery 1.30)
Dual Strike (class) 4/5
Flurry (class) 0/5
Sweep (class) 0/5
Whirlwind (class) 0/5
- Technique / Field control (mastery 1.00)
Disengage (generic) 0/5
Track (generic) 0/5
Heave (generic) 3/5
Slow Motion (generic) 0/5
- Technique / Combat techniques (mastery 1.30)
Rush (class) 3/5
Precise Strikes (class) 0/5
Perfect Strike (class) 0/5
Blinding Speed (class) 0/5
- Technique / Combat veteran (mastery 1.30)
Quick Recovery (class) 3/5
Fast Metabolism (class) 0/5
Spell Shield (class) 3/5
Unending Frenzy (class) 0/5
- Technique / Combat training (mastery 1.30)
Thick Skin (generic) 0/5
Armour Training (generic) 0/5
Combat Accuracy (generic) 0/5
Weapons Mastery (generic) 0/5
Dagger Mastery (generic) 0/5
- Cunning / Stealth (mastery 1.30)
Stealth (class) 4/5
Shadowstrike (class) 0/5
Hide in Plain Sight (class) 0/5
Unseen Actions (class) 0/5
- Cunning / Trapping (mastery 1.30)
Trap Mastery (class) 4/5
Lure (class) 0/5
Sticky Smoke (class) 0/5
Trap Launcher (class) 0/5
- Cunning / Poisons (mastery 1.30)
Vile Poisons (class) 0/5
Venomous Strike (class) 0/5
Empower Poisons (class) 0/5
Toxic Death (class) 0/5
- Cunning / Dirty fighting (mastery 1.30)
Dirty Fighting (class) 0/5
Backstab (class) 3/5
Switch Place (class) 0/5
Cripple (class) 0/5
- Cunning / Lethality (mastery 1.30)
Lethality (class) 4/5
Deadly Strikes (class) 0/5
Willful Combat (class) 0/5
Snap (class) 0/5
- Cunning / Survival (mastery 1.30)
Heightened Senses (generic) 3/5
Charm Mastery (generic) 0/5
Piercing Sight (generic) 0/5
Evasion (generic) 0/5
- Cunning / Scoundrel (mastery 1.30)
Lacerating Strikes (generic) 0/5
Scoundrel's Strategies (generic) 0/5
Nimble Movements (generic) 3/5
Misdirection (generic) 0/5
[Inscriptions (0/3)]
[Current Effects]
- Chant of Fortitude
+ Burning
+ Slow
[Character Equipment]
In main hand
a) caustic steel dagger
Type: weapon / dagger ; tier 2
In off hand
b) warbringer's steel dagger of gravity
Type: weapon / dagger ; tier 2
On fingers
Around neck
Light source
Main armor
c) radiant cured leather armour
Type: armor / light ; tier 2
Cloak
On head
Around waist
On hands
On feet
Tool
Quiver
[Player Achievements]
[Character Inventory]
) Layidhenne
Type: ammo / arrow ; tier 3