[1.0] Quite a few bugs, many gamebreaking
Posted: Mon Feb 11, 2013 1:37 pm
Mindslayer:
With conduit sustaining aura's, you can mindlash anywhere on the map and do the damage from the aura's.
Shadowblade:
Posted this before, but if you have points in heightened senses or charm mastery, then ambuscade and remove the points, you get the benefit of the talent, reducing all item cooldowns to 0 and giving huge infravision.
Temporal Warden:
Not sure how to reproduce this, but I have a bugged temporal warden with 700 base movespeed. It has something to do with using precognition with points in the speed talent, possibly similiar to how the shadowblade bug works. Haven't checked if it bugs other talents.
Berserkers:
Might just be the tooltip mislabeled but you can use items while unstoppable is active.
Items:
Mummified Egg Sac: you get experience for killing the spiders it summons
Heroism Infusions: if you are in negative hit points and it runs out, it just sets your hit points to 0 instead of killing you.
Tentacle Totems: the tentacle it spawns can be summoned anywhere on the map, very abuseable
Not sure if I can report this as a bug, but the prodigies have made the game much easier.
I managed to beat the game on insane with my first mindslayer that didn't die right away.
While trying to demonstrate that it got easier, I lost a berserker just before high peak (was much easier than in previous versions of the game), and currently have a shadowblade on high peak 4, trying to beat it again in the next day or so (I used some of the bugs above so fixing them would address some of this problem).
The wands that grant warding are also an issue in my opinion, making the massive damage from freeze much less frightening.
I also ran into some other general gameplay bugs but couldn't identify what caused them, and they had no real impact on playability, but will start collecting them as they're encountered.
With conduit sustaining aura's, you can mindlash anywhere on the map and do the damage from the aura's.
Shadowblade:
Posted this before, but if you have points in heightened senses or charm mastery, then ambuscade and remove the points, you get the benefit of the talent, reducing all item cooldowns to 0 and giving huge infravision.
Temporal Warden:
Not sure how to reproduce this, but I have a bugged temporal warden with 700 base movespeed. It has something to do with using precognition with points in the speed talent, possibly similiar to how the shadowblade bug works. Haven't checked if it bugs other talents.
Berserkers:
Might just be the tooltip mislabeled but you can use items while unstoppable is active.
Items:
Mummified Egg Sac: you get experience for killing the spiders it summons
Heroism Infusions: if you are in negative hit points and it runs out, it just sets your hit points to 0 instead of killing you.
Tentacle Totems: the tentacle it spawns can be summoned anywhere on the map, very abuseable
Not sure if I can report this as a bug, but the prodigies have made the game much easier.
I managed to beat the game on insane with my first mindslayer that didn't die right away.
While trying to demonstrate that it got easier, I lost a berserker just before high peak (was much easier than in previous versions of the game), and currently have a shadowblade on high peak 4, trying to beat it again in the next day or so (I used some of the bugs above so fixing them would address some of this problem).
The wands that grant warding are also an issue in my opinion, making the massive damage from freeze much less frightening.
I also ran into some other general gameplay bugs but couldn't identify what caused them, and they had no real impact on playability, but will start collecting them as they're encountered.