Page 1 of 1
Switched into a wall.
Posted: Mon Feb 04, 2013 1:45 am
by R_D
In the Shadow Crypt (east), all of the enemies there are ethereal, allowing them to move through walls as ghosts would, despite not being ghost enemies. If a ghost thief in a wall decides to use the "Switch Place" talent from the Cunning / Dirty Fighting class tree on you, you get switched into the wall and begin to suffocate. Thankfully, I was able to walk out of the wall after killing the thief (he switched me into a corner, so I could only move one way).
Re: Switched into a wall.
Posted: Mon Feb 04, 2013 1:50 am
by wobbly
I'm not sure that's a bug & not a legitimate tactic.
Re: Switched into a wall.
Posted: Mon Feb 04, 2013 2:22 am
by R_D
wobbly wrote:I'm not sure that's a bug & not a legitimate tactic.
Well I'm fine if it makes sense given the context, but the description of switch places is that it's a type of trickery/a cunning maneuver. If it's a spell that puts you into a wall, that's fine, but it doesn't make any sense for a physical technique to pull you into a wall--from a ghost or otherwise. (I'm all for fantasy elements that blatantly ignore being realistic, but from what I understand this game at least attempts to follow some sort of logic [e.g. certain spells that check their spell power to your physical save to determine if you get stunned, because being stunned is a physical aspect, vs. some abilities that specifically state they don't check your foe's physical save for a stun, which is fine because it specifically outlines that it's a special case])
Re: Switched into a wall.
Posted: Mon Feb 04, 2013 1:35 pm
by Velorien
R_D wrote:wobbly wrote:I'm not sure that's a bug & not a legitimate tactic.
Well I'm fine if it makes sense given the context, but the description of switch places is that it's a type of trickery/a cunning maneuver. If it's a spell that puts you into a wall, that's fine, but it doesn't make any sense for a physical technique to pull you into a wall--from a ghost or otherwise. (I'm all for fantasy elements that blatantly ignore being realistic, but from what I understand this game at least attempts to follow some sort of logic [e.g. certain spells that check their spell power to your physical save to determine if you get stunned, because being stunned is a physical aspect, vs. some abilities that specifically state they don't check your foe's physical save for a stun, which is fine because it specifically outlines that it's a special case])
I salute you, sir/madam, for having a complete sentence inside parentheses AND nesting square brackets within it. It's really made my day.
Back on topic, the trickery/cunning manoeuvre aspect suggests that you're tricking the enemy into stepping too far forward, then slipping past them, rather than applying force to their body directly (since few rogues pump strength enough to be able to move, say, an adult dragon). It would take a ghost rogue of great cunning indeed to be able to trick one's character into lunging at a solid wall Warner Bros-style, never mind getting them to actually go through it.