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[1.0.0] [FIXED] Negative healing factor

Posted: Sat Jan 26, 2013 5:09 pm
by mudiller
I played with Cornac Summoner and was fighting in the underwater cave. After changing my current helmet to the helmet with water breathing (being underwater), healing rate failed somehow - the total heal became about -0.5!
Dying and "re-wearing" all the outfit didn't help.

Changing some of the equipment to ones with "of life" modifier fixed situation a bit - I improved the healing factor to >0 and could continue playing. Some levels after the healing factor fixed by itself from -0.5 to +2.4 (or something like that).

Re: [1.0.0] Negative healing factor

Posted: Sat Jan 26, 2013 7:11 pm
by stinkstink
Check your inventory for the Goedalath Rock, it has effects when carried.

Re: [1.0.0] Negative healing factor

Posted: Sat Jan 26, 2013 8:34 pm
by mudiller
Wow! Thanks, I remember that I've got this item. Then I might have transmogrified it, and healing factor fixed.

Therefore, it's not a bug :)