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Glyph of Paralysis ignores stun resistance

Posted: Fri Jan 18, 2013 6:20 am
by Hachem_Muche
As per the title. Easy fix:

Code: Select all

Index: game/modules/tome/data/talents/celestial/glyphs.lua
===================================================================
--- game/modules/tome/data/talents/celestial/glyphs.lua	(revision 6353)
+++ game/modules/tome/data/talents/celestial/glyphs.lua	(working copy)
@@ -52,7 +52,11 @@
 				return false
 			end,
 			triggered = function(self, x, y, who)
-				who:setEffect(who.EFF_DAZED, self.dam, {})
+				if who:canBe("stun") then
+					who:setEffect(who.EFF_DAZED, self.dam, {})
+				else
+					game.logSeen(who,"%s is not dazed!",who.name:capitalize())
+				end 
 				return true
 			end,
 			temporary = t.getDuration(self, t),