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[SVN]Inexplicable decrease in several resistances

Posted: Wed Jan 16, 2013 1:47 am
by Parcae2
I just loaded up my level 75 Temporal Warden (in the ID, natch) and noted that some of his resistances were lower than they should be. In particular, the all-important temporal resistance was -10% when naked, when it should have been 18% due to Thick Skin.

Does anybody know what could be going wrong? Failing that, what's the cheat command for increasing specific resistances?

Re: [SVN]Inexplicable decrease in several resistances

Posted: Wed Jan 16, 2013 7:23 am
by lukep
I know there was a bug with Feed Strengths (Doomed talent) that could mess up, but I don't know if it is still there. For a cheat command, try:

Code: Select all

game.player.resists[DamageType.TEMPORAL]=0
after removing all equipment that affects it. It should then show 18% properly.

Re: [SVN]Inexplicable decrease in several resistances

Posted: Wed Jan 16, 2013 8:55 am
by XLambda
lukep wrote:I know there was a bug with Feed Strengths (Doomed talent) that could mess up, but I don't know if it is still there. For a cheat command, try:

Code: Select all

game.player.resists[DamageType.TEMPORAL]=0
after removing all equipment that affects it. It should then show 18% properly.
Never fixed afaik. :(

Re: [SVN]Inexplicable decrease in several resistances

Posted: Wed Jan 16, 2013 7:24 pm
by Parcae2
The cheat code you mentioned returns an error message stating that DamageType is undefined.

Re: [SVN]Inexplicable decrease in several resistances

Posted: Wed Jan 16, 2013 8:19 pm
by Parcae2
DG corrected it. For anyone else with the same issue, it is game.player.resists[engine.DamageType.TEMPORAL]=0

Re: [SVN]Inexplicable decrease in several resistances

Posted: Wed Jan 16, 2013 10:01 pm
by XLambda
Parcae2 wrote:DG corrected it.
Ah, so that bug was fixed?