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[1.0] Flexible combat doesn't work

Posted: Mon Jan 07, 2013 6:50 pm
by NEHZ
Playing an arcane blade, I took Flexible Combat at lvl 30. Don't have the 50str, used items to get that.
I've checked against a multiple meaty enemies, but have never seen Flexible Combat trigger. Not during flurry or other skill attacks, neither during normal bump attacks. (checked more than 20 melee attacks against enemies that survived those attacks, also checked all attacks they didn't survive but I considered high in damage)
Switching gloves didn't work either.
Flexible Combat is registered normally on my skill window (m).

Re: [1.0] Flexible combat doesn't work

Posted: Mon Jan 07, 2013 7:15 pm
by lukep
Looks like it will only trigger if you are already unarmed.

Code: Select all

 217         if self:attr("unharmed_attack_on_hit") then
 218                 local v = self:attr("unharmed_attack_on_hit")
 219                 self:attr("unharmed_attack_on_hit", -v)
 220                 if mean == "unharmed" and rng.percent(60) then self:attackTarget(target, nil, 1, true, true) end
 221                 self:attr("unharmed_attack_on_hit", v)
 222         end
removing the mean == "unharmed" check should do it (and changing the attack to attack with self combat)

Re: [1.0] Flexible combat doesn't work

Posted: Thu Jan 10, 2013 12:49 am
by darkgod
oups
fixed