[V1] LUA Error on dreadfell 9, No Master, unkillable enemy.
Posted: Sat Jan 05, 2013 3:53 am
After exploring dreadfell 9, and heading back to the room with the master, I began to fight with him. Upon one occasion, I attempted to drop a starfall on a cluster of enemies, including a cloaked or recently vanished Master. This presented a lua error, only line in the ingame report (which was sent) was 'bad argument'. After this, I could not locate the master, and a skeleton mage nearby was hit multiple times, 'killing' it, each time, yet it stayed right there with 'unknown' hp, no buffs that would cause it, and it stood there performing no action whatsoever. repeated hits caused more kills, but did not remove it. Fully exploring the level showed no master, anywhere.
Error included below, starting from the last action I performed before error occured. Logfile was maintained, so I can send the whole thing should that be necessary.
Error included below, starting from the last action I performed before error occured. Logfile was maintained, so I can send the whole thing should that be necessary.
Code: Select all
[LOG] Aura of the Dawn casts Starfall.
[SPELL] friendly fire chance 99
checkHit(smooth) 32.247942826248 13.96 => chance to hit 73.882117288515
[SPELL CRIT %] 34.7
[PROJECTOR] starting dam 106.18860568179
[PROJECTOR] after difficulty dam 106.18860568179
[PROJECTOR] res 0 1 on dam 130.6119849886
[PROJECTOR] after resists dam 130.6119849886
[PROJECTOR] after flat damage armor 130.6119849886
[PROJECTOR] final dam 130.6119849886
checkHit(smooth) 16.148480404629 46.666666666667 => chance to hit 19.794851596869
checkHit(smooth) 16.148480404629 46.666666666667 => chance to hit 12.340137753611
[LOG] Skeleton mage is stunned!
[PROJECTOR] starting dam 106.18860568179
[PROJECTOR] after difficulty dam 106.18860568179
[PROJECTOR] res 0 1 on dam 130.6119849886
[PROJECTOR] after resists dam 130.6119849886
[PROJECTOR] after flat damage armor 130.6119849886
[PROJECTOR] final dam 130.6119849886
checkHit(smooth) 20.101887372873 46.666666666667 => chance to hit 21.475458816
checkHit(smooth) 20.101887372873 46.666666666667 => chance to hit 13.674361220194
[LOG] Skeleton mage is stunned!
[PROJECTOR] starting dam 106.18860568179
[PROJECTOR] after difficulty dam 106.18860568179
[PROJECTOR] res 20.825889198433 0.79174110801567 on dam 130.6119849886
[PROJECTOR] after resists dam 103.410877715
[PROJECTOR] after flat damage armor 103.410877715
[PROJECTOR] final dam 103.410877715
[LOG] The Master resists the darkness!
[LOG] #UID:2670:0#Aura of the Dawn hits skeleton mage for #GREY#131 darkness#LAST# damage.
[LOG] #UID:2670:0#Aura of the Dawn hits skeleton mage for #GREY#131 darkness#LAST# damage.
[LOG] #UID:2670:0#Aura of the Dawn hits The Master for #GREY#104 darkness#LAST# damage.
[LOG] #00ff00##UID:2086:0#Talent Twilight is ready to use.
[LOG] #00ff00##UID:741:0#Talent Moonlight Ray is ready to use.
[PROJECTOR] starting dam 45.965139597184
[PROJECTOR] after difficulty dam 45.965139597184
[PROJECTOR] res 22.56 0.7744 on dam 55.158167516621
[PROJECTOR] after resists dam 42.714484924872
[PROJECTOR] after flat damage armor 42.714484924872
[PROJECTOR] stunned dam 12.814345477461
[PROJECTOR] final dam 12.814345477461
[LOG] #UID:36438:0#Skeleton mage hits Aura of the Dawn for #LIGHT_RED#13 fire#LAST# damage.
[LOG] The Master uses Perfect Strike.
[LOG] The Master aims carefully.
[PROJECTOR] starting dam 135.46699877824
[PROJECTOR] after difficulty dam 135.46699877824
[PROJECTOR] res 0 1 on dam 135.46699877824
[PROJECTOR] after resists dam 135.46699877824
[PROJECTOR] after flat damage armor 135.46699877824
[PROJECTOR] invisible dam 81.280199266941
[PROJECTOR] final dam 81.280199266941
checkHit(smooth) received factor : 15.000000 from projector line 1157 in @/data/damage_types.lua
checkHit(smooth) 44.666666666667 16.148480404629 => chance to hit 82.765825866823
[KNOCKBACK] from nil nil over 3
Lua Error: /engine/utils.lua:1751: bad argument #1 to 'line_base' (number expected, got nil)
At [C]:-1
At [C]:-1 line_base
At /engine/utils.lua:1751 line
At /engine/Actor.lua:292 knockback
At /mod/class/Actor.lua:1070 knockback
At /data/damage_types.lua:1158 projector
At /engine/interface/ActorProject.lua:371 projectDoAct
At /engine/interface/ActorProject.lua:457 projectDoStop
At /engine/Projectile.lua:246 check
At [string "return function(self, x, y, what, ...) local ..."]:1 checkAllEntities
At /engine/Actor.lua:205 move
At /mod/addons/Infinite500/superload/mod/class/Actor.lua:294 move
At /mod/class/interface/Combat.lua:64 bumpInto
At /mod/class/Actor.lua:2654 attack
At /engine/interface/ActorLife.lua:41 check
At [string "return function(self, x, y, what, ...) local ..."]:1 checkAllEntities
At /engine/Actor.lua:184 move
At /mod/addons/Infinite500/superload/mod/class/Actor.lua:294 move
At /engine/ai//simple.lua:140 doAI
At /mod/class/NPC.lua:60 act
At /engine/GameEnergyBased.lua:131 tickLevel
At /engine/GameEnergyBased.lua:62 tick
At /engine/GameTurnBased.lua:46 tick
At /mod/class/Game.lua:1041
---------------- Stack Dump ----------------
2: table // 8be5ed8
1: table // 8be5ed8
--------------- Stack Dump Finished ---------------
[LOG] #UID:36251:0#The Master hits skeleton mage for #aaaaaa#82 physical#LAST# damage.
[LOG]
[USERCHAT] channel achievement Faldrath tome Level 10
[ONLINE PROFILE] sending error
[LOG] #YELLOW#Error report sent, thank you.
Server latency 156
[USERCHAT] channel talk Aura of the Dawn tome that's ont good.
[USERCHAT] channel talk Aura of the Dawn tome lua error 'bad argument'?