RC3 super buggy session
Posted: Fri Dec 28, 2012 10:12 am
tons of bugs to report from this last session (paradox mage):
precognition: after opening a door with it activated to see what was behind it, i chose not to open teh door and leave, on hitting auto explore in a neigboring room, the character ran back to the door and opened it.
no artifacts dropped from about half the tier 1 bosses
in consequence, no arcane artifacts had been gotten yet after sandworm lair
precog death on my last life resolved sorta correctly, but when i returned, it had me and a duplicate me stand around for a couple hundred turns until he wore away (could do nothing until alternate me disappeared).
friendly slaves were attacking me in the slaver's camp this time as well as all the other typical bugs that cause slaves to revolt on me unprovoked, or fail to turn ally in the first place
final slaver attacked me upon me accepting his offer to play the game.
also, on a prior run, the spellcaster canidate didn't appear on the world map, i didn't realise it was a bug until i saw the spell caster just this run (as i assumed the timekeepers were replacing them as a dearth alternative).
adventuring parties still show up possibly 4-5 on a screen, all guards still die off quickly.
garbage tiles still common by old forest.
edit: forgot to mention, the yeek was already killed by subject z when i entered the room
precognition: after opening a door with it activated to see what was behind it, i chose not to open teh door and leave, on hitting auto explore in a neigboring room, the character ran back to the door and opened it.
no artifacts dropped from about half the tier 1 bosses
in consequence, no arcane artifacts had been gotten yet after sandworm lair
precog death on my last life resolved sorta correctly, but when i returned, it had me and a duplicate me stand around for a couple hundred turns until he wore away (could do nothing until alternate me disappeared).
friendly slaves were attacking me in the slaver's camp this time as well as all the other typical bugs that cause slaves to revolt on me unprovoked, or fail to turn ally in the first place
final slaver attacked me upon me accepting his offer to play the game.
also, on a prior run, the spellcaster canidate didn't appear on the world map, i didn't realise it was a bug until i saw the spell caster just this run (as i assumed the timekeepers were replacing them as a dearth alternative).
adventuring parties still show up possibly 4-5 on a screen, all guards still die off quickly.
garbage tiles still common by old forest.
edit: forgot to mention, the yeek was already killed by subject z when i entered the room