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[RC2] Time Travel breaks game

Posted: Mon Dec 24, 2012 6:15 pm
by reason
Any time I cast a time travel spell, when it gets to the point where you get sent back (i.e. the end of the spell, except for See the Threads which breaks on the end of the first timeline), the game gets endlessly stuck on the "Unfolding the space time structure..." message and starts eating up huge amounts of memory.

Tried with Precognition, See the Threads, Paradox Clone, and Cease to Exist. Couldn't try Revisionist History, because the character isn't 40 yet.

Could not reproduce on any other characters, only affects this one character:
http://te4.org/characters/6429/tome/e30 ... 070af21ec3

Re: [RC2] Time Travel breaks game

Posted: Mon Dec 24, 2012 11:20 pm
by darkgod
Check your te4_log.txt file please, and post it here (right after this happens)

Re: [RC2] Time Travel breaks game

Posted: Tue Dec 25, 2012 12:14 am
by reason

Re: [RC2] Time Travel breaks game

Posted: Tue Dec 25, 2012 12:32 am
by darkgod
fixed

Re: [RC2] Time Travel breaks game

Posted: Sun Dec 30, 2012 7:34 am
by Kahlraxin
I'm having the same issue. Infinite "unfolding the space time structure" bug. I can't attach the log file, as it exceeds 256 KB, even compressed.

This was repeated for around 10,000 lines at the end of the file:
---------------- Stack Dump ----------------
2: table // 21e5e68
1: table // 21e5e68
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Player.lua:318: attempt to index field 'logdisplay' (a nil value)
At [C]:-1 __index
At /mod/class/Player.lua:318 act
At /engine/GameEnergyBased.lua:131 tickLevel
At /engine/GameEnergyBased.lua:62 tick
At /engine/GameTurnBased.lua:46 tick
At /mod/class/Game.lua:1032