[RC1] Vim bounties + other Reaver issues
Posted: Fri Dec 21, 2012 6:44 am
The description for Vim says everytime you kill something you absorb 10% of your willpower as Vim, but I have 8 willpower and I get 2 Vim a kill. Is this right?
Another issue is that casting Drain to kill a creature beside me doesn't give me the Drain's Vim reward at melee range sometimes. I suspect that it's because Corrupted Strength killed it first, which is kinda odd I guess, because it makes it really hard to predict whether you can obtain Vim from Drain when casting it at melee range, given that you have to guess whether Corrupted Strength will killsteal you or not.
Bloodlust also seems like it could use some more details in the skill description. I notice that it gives stacks on thorns if enemies attack you (making thorns somewhat better secretly better on the Reaver). Also, am I right to say that instead of removing one charge per turn ("The bonus decreases by one per turn"), it removes one charge per action you make? Because sometimes opponents get to attack twice because my ghoul is slower and I get 2 charges instead of 1 charge, but I only lose 1 because I only acted once.
Edit: I think I may have gotten the last part wrong. It appears that the additional charges could be due to different sources of thorns giving me multiple stacks. Thorns looking mighty fine now!
Carrier could also use more details. What does "spread any existing diseases" mean? Does it spread it from my target to his adjacent enemies?
Another issue is that casting Drain to kill a creature beside me doesn't give me the Drain's Vim reward at melee range sometimes. I suspect that it's because Corrupted Strength killed it first, which is kinda odd I guess, because it makes it really hard to predict whether you can obtain Vim from Drain when casting it at melee range, given that you have to guess whether Corrupted Strength will killsteal you or not.
Bloodlust also seems like it could use some more details in the skill description. I notice that it gives stacks on thorns if enemies attack you (making thorns somewhat better secretly better on the Reaver). Also, am I right to say that instead of removing one charge per turn ("The bonus decreases by one per turn"), it removes one charge per action you make? Because sometimes opponents get to attack twice because my ghoul is slower and I get 2 charges instead of 1 charge, but I only lose 1 because I only acted once.
Edit: I think I may have gotten the last part wrong. It appears that the additional charges could be due to different sources of thorns giving me multiple stacks. Thorns looking mighty fine now!
Carrier could also use more details. What does "spread any existing diseases" mean? Does it spread it from my target to his adjacent enemies?