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[b43] Exploit weakness not working
Posted: Mon Dec 10, 2012 8:49 am
by jenx
I've got 87 accuracy most of the time, with Perfect Control on my gloves, so I hit everything. And I have 3/5 on Exploit Weakness. Yet every creature I hit, if I inspect them, only ever says that their resistance is reduced by 5%, regardless of whether the talent says Exploit Weakness (1), (2), (3) etc.
Re: [b43] Exploit weakness not working
Posted: Fri Dec 28, 2012 3:55 am
by jenx
has this been fixed for rc4?
I've checked the code and I can't tell. It might be working but the tooltip is not displaying correctly. That's my suspicion reading the code.
Re: [b43] Exploit weakness not working
Posted: Fri Dec 28, 2012 4:33 am
by Hachem_Muche
jenx is correct. It's just a tooltip error and the talent is otherwise working fine.
Code: Select all
Index: game/modules/tome/data/timed_effects/physical.lua
===================================================================
--- game/modules/tome/data/timed_effects/physical.lua (revision 6261)
+++ game/modules/tome/data/timed_effects/physical.lua (working copy)
@@ -1235,7 +1235,7 @@
newEffect{
name = "WEAKENED_DEFENSES", image = "talents/exploit_weakness.png",
desc = "Weakened Defenses",
- long_desc = function(self, eff) return ("The target's physical resistance has been reduced by %d%%."):format(eff.inc) end,
+ long_desc = function(self, eff) return ("The target's physical resistance has been reduced by %d%%."):format(eff.cur_inc) end,
type = "physical",
subtype = { sunder=true },
status = "detrimental",