Fix the ID already
Posted: Sun Dec 09, 2012 11:46 pm
So im about tired of the lameness that is enemies escaping vaults in the ID.
2 floors in a row I did not open the vault, yet enemies from within came on out and attacked me.
ID1 had a shadow phase door out of the vault. I managed to teleport away and escape, and just shrugged it off because im used to shadows being broke in ID vaults
(Hint to developers: your players shouldn't be accustomed to broken / cheap behavior in your game)
ID2 is the one that pissed me off and encouraged me to post this.
Normally in roguelikes in general, ToME is no exception, if you are in a no-win situation where you are guaranteed to die, there is a reason for it. Maybe you didnt prepare properly, maybe you went someplace too soon in your characters life, maybe you used bad tactics and zigged when you should have zagged so to speak.
ID2 was not one of those situations. The "reason" for this being a guaranteed death situation is because I played the ID campaign.
I was walking down a hallway, minding my own business when I noticed mountains inside of the ID. I thought that was very strange and was informed via chat is a massive vault. Oh ok, well I guess I will stay away from this just in case theres more shadows.
2 turns later, a dreadmaster decided to come THROUGH the mountains that were making up the walls of this vault and immediately confused, then silenced, then killed me.
Was this a case of going somewhere too soon? No, because with mobs that dont respawn the only option of progression in the ID is go down to the next floor. You cant hang out on a "safe" level for a few hundred turns killing respawns to get a little bit stronger like crawl or adom.
Was this a case of me being unprepared? Possibly, but about as prepared for this as I could have been would be "get ready to want to punch my monitor"
Bad tactics? I literally had 0 options, I was walking down a hallway when I suddenly see the message I was confused by a dreadmaster. Followed by silence. Great, spells and runes are disabled on this necro.
So ID needs to be fixed. Tone down the vault generations on low levels, take telepathy away, or, and this is the one I like the best, Stop letting enemies leave vaults before you open them!
2 floors in a row I did not open the vault, yet enemies from within came on out and attacked me.
ID1 had a shadow phase door out of the vault. I managed to teleport away and escape, and just shrugged it off because im used to shadows being broke in ID vaults
(Hint to developers: your players shouldn't be accustomed to broken / cheap behavior in your game)
ID2 is the one that pissed me off and encouraged me to post this.
Normally in roguelikes in general, ToME is no exception, if you are in a no-win situation where you are guaranteed to die, there is a reason for it. Maybe you didnt prepare properly, maybe you went someplace too soon in your characters life, maybe you used bad tactics and zigged when you should have zagged so to speak.
ID2 was not one of those situations. The "reason" for this being a guaranteed death situation is because I played the ID campaign.
I was walking down a hallway, minding my own business when I noticed mountains inside of the ID. I thought that was very strange and was informed via chat is a massive vault. Oh ok, well I guess I will stay away from this just in case theres more shadows.
2 turns later, a dreadmaster decided to come THROUGH the mountains that were making up the walls of this vault and immediately confused, then silenced, then killed me.
Was this a case of going somewhere too soon? No, because with mobs that dont respawn the only option of progression in the ID is go down to the next floor. You cant hang out on a "safe" level for a few hundred turns killing respawns to get a little bit stronger like crawl or adom.
Was this a case of me being unprepared? Possibly, but about as prepared for this as I could have been would be "get ready to want to punch my monitor"
Bad tactics? I literally had 0 options, I was walking down a hallway when I suddenly see the message I was confused by a dreadmaster. Followed by silence. Great, spells and runes are disabled on this necro.
So ID needs to be fixed. Tone down the vault generations on low levels, take telepathy away, or, and this is the one I like the best, Stop letting enemies leave vaults before you open them!