Level generation appears to be stuck in farscape [b43]
Posted: Sun Dec 09, 2012 9:28 pm
Playing a summoner in b43, I was going through a farscape (Gilyraneg, although I suspect that is random). This farscape is stone, with a few rooms and corridors. It seem odd from the very beginning: each of the first three levels levels had unconnected sections. The first level, I thought they were vaults, but they were just disconnect pieces of the level.
On going down to leveel 4, I got the transmogification messages and then, well, it kept generating the level. It has been for 25 minutes now, which makes me think it never will. The t-engine has maxed a processor at 100% for at least the last 10 minutes. The first time it occured I waited about 5 minutes, then killed and restarted the t-engine process (playing on Windows 7). My save was at the entrance to the previous level, which was the same, and I got the same result going down the stairs. I copied off the log before restarting, but it is 34 megs (which of course would shrink zipped, but I see no way to attach it here), which is too long to post.
If there is something useful I could do to help isolate this, I would be happy to.
Also, if there is some way out of the farscape that would be convinient.
On going down to leveel 4, I got the transmogification messages and then, well, it kept generating the level. It has been for 25 minutes now, which makes me think it never will. The t-engine has maxed a processor at 100% for at least the last 10 minutes. The first time it occured I waited about 5 minutes, then killed and restarted the t-engine process (playing on Windows 7). My save was at the entrance to the previous level, which was the same, and I got the same result going down the stairs. I copied off the log before restarting, but it is 34 megs (which of course would shrink zipped, but I see no way to attach it here), which is too long to post.
If there is something useful I could do to help isolate this, I would be happy to.
Also, if there is some way out of the farscape that would be convinient.