[b43] the problem with Cripple
Posted: Fri Nov 30, 2012 8:04 pm
The talent "Cripple" in the Dirty Fighting tree really sucks and is broken. It claims to reduce accuracy and (weapon) damage by some percentage. However, it gets the percent value from the rescaled values and applies that reduction to the pre-scaled values. For example, 50% reduction of 60 accuracy gives 30. However, reducing the pre-scaled value by 30 results in a scaled value of 50. That's not even close to half! The weapon damage reduction is even worse, because "combat_dam" isn't allowed to be negative. Therefore, the damage reduction effect frequently does nothing at all!
Another problem with this talent is that it's boring, and it is only effective against melee enemies, which other melee classes (who get the Dirty Fighting tree) can typically handle pretty well.
So, maybe change Cripple to something more interesting, such as reducing the attack speeds (combat, spell, and mental) by a significant amount.
Another problem with this talent is that it's boring, and it is only effective against melee enemies, which other melee classes (who get the Dirty Fighting tree) can typically handle pretty well.
So, maybe change Cripple to something more interesting, such as reducing the attack speeds (combat, spell, and mental) by a significant amount.