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[b42] Mass Lua error spam in Dreadfell

Posted: Wed Nov 14, 2012 2:29 am
by 64legos
For whatever reason, I have been getting tons of Lua errors in Dreadfell (most of them come while in combat). I've also been getting very high slowdown in Dreadfell.

Re: [b42] Mass Lua error spam in Dreadfell

Posted: Wed Nov 14, 2012 4:49 am
by Grey
I'm afraid this isn't too helpful. Could you please post:

-Character race and class
-What you did at the time if the error
-What enemies were around

But most important is the Lua errors themselves, which will be recorded in the text file te4_err in your t-engine folder. Posting this file after an error is invaluable. It gets wiped every time you restart the game though, so I'm guessing it's too late now.

Re: [b42] Mass Lua error spam in Dreadfell

Posted: Wed Nov 14, 2012 8:19 pm
by 64legos
I was a Dwarven Bulwark and the errors seemed to occur mostly when fighting near ghouls (although I do remember them occuring when fighting a skeleton mage once).

I'll go back to Dreadfell later and see if I can get some lua errors to post.

EDIT: Got some error reports I think. Also, scratch the mostly ghoul thing, practically every monster I fight is causing these.

Code: Select all

error = "Lua Error: /engine/interface/ActorTalents.lua:142: /engine/interface/ActorTalents.lua:134: /engine/utils.lua:98: bad argument #1 to 'pairs' (table expected, got number)\
stack traceback:\
\9[C]: in function 'pairs'\
\9/engine/utils.lua:98: in function 'clone'\
\9/engine/Target.lua:281: in function 'getType'\
\9/engine/interface/ActorProject.lua:50: in function 'project'\
\9/data/general/objects/boss-artifacts.lua:1557: in function 'fct'\
\9/mod/class/interface/Combat.lua:647: in function 'attackTargetWith'\
\9/mod/class/interface/Combat.lua:147: in function 'attackTarget'\
\9/data/talents/misc/misc.lua:71: in function </data/talents/misc/misc.lua:51>\
\9[C]: in function 'xpcall'\
\9/engine/interface/ActorTalents.lua:130: in function </engine/interface/ActorTalents.lua:125>\
  At [C]:-1 \
  At [C]:-1 error\
  At /engine/interface/ActorTalents.lua:142 bumpInto\
  At /mod/class/Actor.lua:2505 attack\
  At /engine/interface/ActorLife.lua:41 check\
  At [string \"return function(self, x, y, what, ...) local ...\"]:1 checkAllEntities\
  At /engine/Actor.lua:184 move\
  At /mod/class/Actor.lua:932 move\
  At /mod/class/Player.lua:203 moveDir\
  At /mod/class/Game.lua:1270 \
  At /engine/KeyBind.lua:224 "
seen = true
reported = false

Code: Select all

error = "Lua Error: /engine/interface/ActorTalents.lua:142: /engine/interface/ActorTalents.lua:134: /engine/utils.lua:98: bad argument #1 to 'pairs' (table expected, got number)\
stack traceback:\
\9[C]: in function 'pairs'\
\9/engine/utils.lua:98: in function 'clone'\
\9/engine/Target.lua:281: in function 'getType'\
\9/engine/interface/ActorProject.lua:50: in function 'project'\
\9/data/general/objects/boss-artifacts.lua:1557: in function 'fct'\
\9/mod/class/interface/Combat.lua:647: in function 'attackTargetWith'\
\9/mod/class/interface/Combat.lua:147: in function 'attackTarget'\
\9/data/talents/misc/misc.lua:71: in function </data/talents/misc/misc.lua:51>\
\9[C]: in function 'xpcall'\
\9/engine/interface/ActorTalents.lua:130: in function </engine/interface/ActorTalents.lua:125>\
  At [C]:-1 \
  At [C]:-1 error\
  At /engine/interface/ActorTalents.lua:142 bumpInto\
  At /mod/class/Actor.lua:2505 attack\
  At /engine/interface/ActorLife.lua:41 check\
  At [string \"return function(self, x, y, what, ...) local ...\"]:1 checkAllEntities\
  At /engine/Actor.lua:184 move\
  At /mod/class/Actor.lua:932 move\
  At /mod/class/Player.lua:203 moveDir\
  At /mod/class/Game.lua:1266 \
  At /engine/KeyBind.lua:224 "
seen = true
reported = false

Code: Select all

error = "Lua Error: /engine/interface/GameTargeting.lua:114: /engine/interface/ActorTalents.lua:134: /engine/utils.lua:98: bad argument #1 to 'pairs' (table expected, got number)\
stack traceback:\
\9[C]: in function 'pairs'\
\9/engine/utils.lua:98: in function 'clone'\
\9/engine/Target.lua:281: in function 'getType'\
\9/engine/interface/ActorProject.lua:50: in function 'project'\
\9/data/general/objects/boss-artifacts.lua:1557: in function 'fct'\
\9/mod/class/interface/Combat.lua:647: in function 'attackTargetWith'\
\9/mod/class/interface/Combat.lua:147: in function 'attackTarget'\
\9/data/talents/techniques/weaponshield.lua:167: in function </data/talents/techniques/weaponshield.lua:149>\
\9[C]: in function 'xpcall'\
\9/engine/interface/ActorTalents.lua:130: in function </engine/interface/ActorTalents.lua:125>\
  At [C]:-1 \
  At [C]:-1 error\
  At /engine/interface/GameTargeting.lua:114 fct\
  At /engine/interface/GameTargeting.lua:120 targetMode\
  At /engine/interface/GameTargeting.lua:183 \
  At /engine/KeyBind.lua:224 "
seen = true
reported = false