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[svn] adventurer parties
Posted: Mon Oct 22, 2012 5:26 am
by wobbly
When I encounter an adventurer party I'm getting a load bar that loads for ever. Running under windows 7. Had no trouble with this in b42.
Re: [svn] adventurer parties
Posted: Wed Oct 31, 2012 12:07 am
by wobbly
I have to terminate t-engine in task manager. It just keeps on loading. From the log file:
Loading language /data/languages/names/thalore_male.txt
Lua Error: /engine/utils.lua:223: table index is nil
At [C]:-1 __newindex
At /engine/utils.lua:223 from_list
At /engine/NameGenerator2.lua:77 generate
At /mod/class/GameState.lua:1588 createRandomBoss
At /mod/class/GameState.lua:1174 getval
At /engine/Zone.lua:315 makeEntity
At /mod/class/generator/actor/Random.lua:39 generateOne
At /engine/generator/actor/Random.lua:118 regenFrom
At /engine/generator/actor/Random.lua:47 generate
At /engine/Zone.lua:793 newLevel
At /engine/Zone.lua:714 getLevel
At /mod/class/Game.lua:648 changeLevelReal
At /mod/class/Game.lua:598 changeLevel
At /mod/class/GameState.lua:565
At /engine/Game.lua:231 onTickEndExecute
At /engine/Game.lua:222 tick
At /engine/GameTurnBased.lua:44 tick
At /mod/class/Game.lua:1015
Re: [svn] adventurer parties
Posted: Fri Nov 02, 2012 2:33 pm
by darkgod
Can you reproduce it again ??
Re: [svn] adventurer parties
Posted: Fri Nov 02, 2012 2:43 pm
by wobbly
It happens without fail every time I hit an adventurer party.
Re: [svn] adventurer parties
Posted: Fri Nov 02, 2012 10:27 pm
by darkgod
No chages at all to the source ? I generated tons of them and never got a bug :/
Re: [svn] adventurer parties
Posted: Sat Nov 03, 2012 12:11 am
by aardvark
wobbly wrote:Loading language /data/languages/names/thalore_male.txt
Is it possible your
thalore_male.txt is corrupted? The ending generation it appears to hang on are lines 4 and 5.
edit: Removed long lines from file for readability since they've been checked.
Re: [svn] adventurer parties
Posted: Sat Nov 03, 2012 3:57 am
by wobbly
My copy of the txt file matches.
Didn't compile the source myself, using the tar.gz from
https://gitorious.org/te4/te4/commits/master , Graziel's copy of the .exe from here
http://forums.te4.org/viewtopic.php?f=3 ... 9&start=30 & the dlls from beta 42.
Unless I read the thread wrong that should work & seems to work for me every where except for adventurer parties.
Re: [svn] adventurer parties
Posted: Sat Nov 03, 2012 8:15 pm
by aardvark
I'm using Graziel's SVN build, but I got the
libraries from an earlier post in the nightly builds thread. The sizes don't match the b42 libs, but I've wondered if it's just because they still have debugging info. Anyway, I don't believe any of the libs influence the Lua interpreter.
Re: [svn] adventurer parties
Posted: Sun Nov 04, 2012 5:01 am
by wobbly
Any new graphical effects on that level? I have an old graphics card which sometimes causes issues.