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Event graves do not change tile when opened

Posted: Mon Oct 01, 2012 4:12 pm
by Zonk
Very minor, but the unopened tiles are not used. It should switch the grave graphics to the matching unopened tile when it's opened.

Re: Event graves do not change tile when opened

Posted: Mon Oct 01, 2012 4:29 pm
by Frumple
... similarly, if it hasn't been reported elsewhere, those graves don't have a tile period in ASCII. They're utterly undifferentiated from normal squares until you step on them.

Re: Event graves do not change tile when opened

Posted: Mon Oct 01, 2012 4:47 pm
by Zonk
Frumple wrote:... similarly, if it hasn't been reported elsewhere, those graves don't have a tile period in ASCII. They're utterly undifferentiated from normal squares until you step on them.
...really? That's weird.

Code: Select all

g.display='&' g.color_r=255 g.color_g=255 g.color_b=255 g.notice = true
That's from the code, shouldn't that make them show as &?

Re: Event graves do not change tile when opened

Posted: Mon Oct 01, 2012 4:51 pm
by Frumple
They don't show, at all. Square's empty, in ASCII no-background.

The little altar things that spawn rares or whatev' only appear after they've been activated, as well. There's several things like that... the event stuff just doesn't seem to play terribly well with ASCII, really.

I guess it might be because the &'s black and therefor pretty much perfectly blends in, but I've pretty sure not even the little . is obscured. You don't see the things until you step on 'em.

Re: Event graves do not change tile when opened

Posted: Wed Dec 05, 2012 3:35 pm
by Zonk
bump as it's still in 43.

Re: Event graves do not change tile when opened

Posted: Thu Dec 06, 2012 10:36 am
by darkgod
fixed