[b42] IMPORTANT (imho): Physical Power bugs and problems
Posted: Sat Sep 29, 2012 2:21 am
Scenario: I am running dual-wielding Cursed, mace and dagger. My Physical Power says 44.
I have two generic points.
I place one point in weapons master and PP goes up to 49 or thereabouts.
I place on point in dagger master and PP stays at 44.
But if I change my equipment to dagger and dagger, and then do the same, PP goes up when I put the dagger mastery point in, but not the weapon mastery.
That is, the game seems to have two lots of PP (four in fact, as it has an archery one and a bow one.)
This can be confirmed by looking at damage under character sheet Attack. The dagger point increases damage only for the dagger, and vice versa.
This is very confusing and doesn't seem right. The Talent descriptions all say, "This increases your Physical Power by X", and yet, it clearly doesn't. So at the least, the descriptions should say "This increases PP for weapons/bows/slings/daggers etc by X" as appropriate.
Moreover, the tool tip display is now not uniform, as every stat in that box (armour, hardiness, stats, etc) refer to a *single* internal variable, that is. But now, it is clear that PP refers to one of several PP variables, depending on your main weapon. This is opaque to say the least.
I doubt a new player would ever come to realise this and it has taken me 50+ builds in b42 for me to realise fully what is going on.
I think this needs to be thought through and reworked. In previous betas, all PP talents increased a single universal PP, which affected all damage of all weapons.
So unless I have misunderstood something, I think the current arrangement is confusing, misleading, and unnecessarily complex.
I have two generic points.
I place one point in weapons master and PP goes up to 49 or thereabouts.
I place on point in dagger master and PP stays at 44.
But if I change my equipment to dagger and dagger, and then do the same, PP goes up when I put the dagger mastery point in, but not the weapon mastery.
That is, the game seems to have two lots of PP (four in fact, as it has an archery one and a bow one.)
This can be confirmed by looking at damage under character sheet Attack. The dagger point increases damage only for the dagger, and vice versa.
This is very confusing and doesn't seem right. The Talent descriptions all say, "This increases your Physical Power by X", and yet, it clearly doesn't. So at the least, the descriptions should say "This increases PP for weapons/bows/slings/daggers etc by X" as appropriate.
Moreover, the tool tip display is now not uniform, as every stat in that box (armour, hardiness, stats, etc) refer to a *single* internal variable, that is. But now, it is clear that PP refers to one of several PP variables, depending on your main weapon. This is opaque to say the least.
I doubt a new player would ever come to realise this and it has taken me 50+ builds in b42 for me to realise fully what is going on.
I think this needs to be thought through and reworked. In previous betas, all PP talents increased a single universal PP, which affected all damage of all weapons.
So unless I have misunderstood something, I think the current arrangement is confusing, misleading, and unnecessarily complex.