Code: Select all
--- tome/data/timed_effects/mental.lua.old 2012-09-13 17:38:43.000000000 -0700
+++ tome/data/timed_effects/mental.lua 2012-09-14 16:50:29.281250000 -0700
@@ -1783,7 +1783,7 @@
newEffect{
name = "BLOODRAGE", image = "talents/bloodrage.png",
desc = "Bloodrage",
- long_desc = function(self, eff) return ("The target's strength is increased by %d by the thrill of combat."):format(eff.inc) end,
+ long_desc = function(self, eff) return ("The target's strength is increased by %d by the thrill of combat."):format(eff.cur_inc) end,
type = "mental",
subtype = { frenzy=true },
status = "beneficial",
Code: Select all
--- tome/data/talents/techniques/bloodthirst.lua.old 2012-09-13 17:38:43.000000000 -0700
+++ tome/data/talents/techniques/bloodthirst.lua 2012-09-14 16:54:26.843750000 -0700
@@ -80,7 +80,7 @@
points = 5,
mode = "passive",
on_kill = function(self, t)
- self:setEffect(self.EFF_BLOODRAGE, 5, {max=math.floor(self:getTalentLevel(t) * 6), inc=2})
+ self:setEffect(self.EFF_BLOODRAGE, 5 + self:getTalentLevelRaw(t), {max=math.floor(self:getTalentLevel(t) * 6), inc=2})
end,
info = function(self, t)
return ([[Each time one of your foes bites the dust you feel a surge of power, increasing your strength by 2 up to a maximum of %d.]]):