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[SVN] Void damage type likely going to present issues

Posted: Mon Sep 10, 2012 12:50 am
by Torokasi
+-- Temporal/Darkness damage
+newDamageType{
+ name = "void", type = "VOID", text_color = "#GREY#",
+ projector = function(src, x, y, type, dam)
+ DamageType:get(DamageType.TEMPORAL).projector(src, x, y, DamageType.TEMPORAL, dam / 2)
+ DamageType:get(DamageType.PHYSICAL).projector(src, x, y, DamageType.DARKNESS, dam / 2)
+ end,
+}
+

The "PHYSICAL" should be "TEMPORAL", I take it. :lol:

Re: [SVN] Void damage type likely going to present issues

Posted: Mon Sep 10, 2012 4:45 am
by lukep
or DARKNESS?

Re: [SVN] Void damage type likely going to present issues

Posted: Mon Sep 10, 2012 11:49 pm
by Sradac
Yay it looks like my idea for Void damage got taken!

My idea was for it to be darkness / cold (Cause you know...the void is cold and all) , but I think temporal / darkness is just as appropriate

Re: [SVN] Void damage type likely going to present issues

Posted: Tue Sep 11, 2012 9:44 am
by XLambda
Heh, a void damage type. Looks like I finally get to implement my Lovecraftian Void Cultist. :D